Choreonoid  1.8
Public Member Functions | Protected Member Functions | Friends | List of all members
cnoid::SceneBody Class Reference

#include <SceneBody.h>

Inheritance diagram for cnoid::SceneBody:
cnoid::SgPosTransform cnoid::SgTransform cnoid::SgGroup cnoid::SgNode cnoid::SgObject cnoid::ClonableReferenced cnoid::Referenced cnoid::EditableSceneBody

Public Member Functions

EIGEN_MAKE_ALIGNED_OPERATOR_NEW SceneBody ()
 
 SceneBody (Body *body)
 
 SceneBody (const SceneBody &org)=delete
 
virtual ~SceneBody ()
 
Bodybody ()
 
const Bodybody () const
 
void cloneShapes (CloneMap &cloneMap)
 
int numSceneLinks () const
 
SceneLinksceneLink (int index)
 
const SceneLinksceneLink (int index) const
 
void updateLinkPositions ()
 
void updateLinkPositions (SgUpdate &update)
 
SceneDevicegetSceneDevice (Device *device)
 
void setSceneDeviceUpdateConnection (bool on)
 
void updateSceneDevices (double time)
 
void setTransparency (float transparency)
 
void makeTransparent (float transparency)
 
void makeTransparent (float transparency, CloneMap &cloneMap)
 
void insertEffectGroup (SgGroup *effect, SgUpdateRef update=SgUpdateRef())
 
void removeEffectGroup (SgGroup *effect, SgUpdateRef update=SgUpdateRef())
 
virtual void updateModel ()
 
- Public Member Functions inherited from cnoid::SgPosTransform
EIGEN_MAKE_ALIGNED_OPERATOR_NEW SgPosTransform ()
 
 SgPosTransform (const Isometry3 &T)
 
 SgPosTransform (const Affine3 &T)
 
 SgPosTransform (const SgPosTransform &org, CloneMap *cloneMap=nullptr)
 
virtual const BoundingBoxboundingBox () const override
 
virtual void getTransform (Affine3 &out_T) const override
 
Isometry3T ()
 
const Isometry3T () const
 
Isometry3position ()
 
const Isometry3position () const
 
Isometry3::TranslationPart translation ()
 
Isometry3::ConstTranslationPart translation () const
 
Isometry3::LinearPart rotation ()
 
Isometry3::ConstLinearPart rotation () const
 
template<class Scalar , int Mode, int Options>
void setPosition (const Eigen::Transform< Scalar, 3, Mode, Options > &T)
 
template<class Derived >
void setPosition (const Eigen::MatrixBase< Derived > &T)
 
template<class Scalar , int Mode, int Options>
void setTransform (const Eigen::Transform< Scalar, 3, Mode, Options > &T)
 
template<typename Derived >
void setRotation (const Eigen::MatrixBase< Derived > &R)
 
template<typename T >
void setRotation (const Eigen::AngleAxis< T > &aa)
 
template<typename T >
void setRotation (const Eigen::Quaternion< T > &q)
 
template<typename Derived >
void setTranslation (const Eigen::MatrixBase< Derived > &p)
 
- Public Member Functions inherited from cnoid::SgTransform
virtual const BoundingBoxuntransformedBoundingBox () const override
 
- Public Member Functions inherited from cnoid::SgGroup
 SgGroup ()
 
 SgGroup (const SgGroup &org, CloneMap *cloneMap=nullptr)
 
 ~SgGroup ()
 
virtual int numChildObjects () const override
 
virtual SgObjectchildObject (int index) override
 
iterator begin ()
 
iterator end ()
 
const_iterator cbegin ()
 
const_iterator cend ()
 
reverse_iterator rbegin ()
 
reverse_iterator rend ()
 
const_iterator begin () const
 
const_iterator end () const
 
const_reverse_iterator rbegin () const
 
const_reverse_iterator rend () const
 
iterator erase (iterator pos)
 
bool empty () const
 
int numChildren () const
 
SgNodechild (int index)
 
const SgNodechild (int index) const
 
bool contains (SgNode *node) const
 
int findChildIndex (SgNode *child) const
 
template<class NodeType >
NodeType * getChild (int index)
 This throws an exeption when the index is invalid or the type is not matched. More...
 
void addChild (SgNode *node, SgUpdateRef update=nullptr)
 
bool addChildOnce (SgNode *node, SgUpdateRef update=nullptr)
 
void insertChild (int index, SgNode *node, SgUpdateRef update=nullptr)
 
void insertChild (SgNode *nextNode, SgNode *node, SgUpdateRef update=nullptr)
 
void setSingleChild (SgNode *node, SgUpdateRef update=nullptr)
 
iterator removeChild (iterator childIter, SgUpdateRef update=nullptr)
 
bool removeChild (SgNode *node, SgUpdateRef update=nullptr)
 
void removeChildAt (int index, SgUpdateRef update=nullptr)
 
void clearChildren (SgUpdateRef update=nullptr)
 
void copyChildrenTo (SgGroup *group, SgUpdateRef update=nullptr)
 
void moveChildrenTo (SgGroup *group, SgUpdateRef update=nullptr)
 
void insertChild (SgNode *node, int index, SgUpdateRef update=nullptr)
 
SgGroupnextChainedGroup ()
 
void insertChainedGroup (SgGroup *group, SgUpdateRef update=nullptr)
 
void removeChainedGroup (SgGroup *group, SgUpdateRef update=nullptr)
 
template<class NodeType >
NodeType * findNodeOfType (int depth=-1)
 
- Public Member Functions inherited from cnoid::SgNode
 SgNode ()
 
 SgNode (const SgNode &org)
 
 ~SgNode ()
 
int classId () const
 
SgNodecloneNode () const
 
SgNodecloneNode (CloneMap &cloneMap) const
 
SgNodePath findNode (const std::string &name, Affine3 &out_T)
 
void addDecorationReference ()
 
void releaseDecorationReference ()
 
bool isDecoratedSomewhere () const
 
- Public Member Functions inherited from cnoid::SgObject
SgObjectclone () const
 
SgObjectclone (CloneMap &cloneMap) const
 
void setAttribute (int attr)
 
void setAttributes (int attrs)
 
int attributes () const
 
bool hasAttribute (int attr) const
 
bool hasAttributes (int attrs) const
 
const std::string & name () const
 
void setName (const std::string &name)
 
SignalProxy< void(const SgUpdate &update)> sigUpdated ()
 
void notifyUpdate (SgUpdate &update)
 
void notifyUpdate (int action=SgUpdate::Modified)
 
void addParent (SgObject *parent, SgUpdateRef update=nullptr)
 
void removeParent (SgObject *parent)
 
int numParents () const
 
bool hasParents () const
 
const_parentIter parentBegin () const
 
const_parentIter parentEnd () const
 
SignalProxy< void(bool on)> sigGraphConnection ()
 
bool hasValidBoundingBoxCache () const
 
void invalidateBoundingBox ()
 
void setBoundingBoxCacheReady () const
 
bool hasUri () const
 
const std::string & uri () const
 
bool hasAbsoluteUri () const
 
const std::string & absoluteUri () const
 
bool hasUriFragment () const
 
const std::string & uriFragment () const
 
void setUriByFilePathAndBaseDirectory (const std::string &filePath, const std::string &baseDirectory)
 
void setUriByFilePathAndCurrentDirectory (const std::string &filePath)
 
void setUri (const std::string &uri, const std::string &absoluteUri)
 
void setUriFragment (const std::string &fragment)
 
void clearUri ()
 
bool isNode () const
 
SgNodetoNode ()
 
bool isGroupNode () const
 
SgGrouptoGroupNode ()
 
bool isTransformNode () const
 
SgTransformtoTransformNode ()
 
- Public Member Functions inherited from cnoid::Referenced
virtual ~Referenced ()
 

Protected Member Functions

void setBody (Body *body, std::function< SceneLink *(Link *)> sceneLinkFactory)
 
- Protected Member Functions inherited from cnoid::SgPosTransform
 SgPosTransform (int classId)
 
virtual ReferenceddoClone (CloneMap *cloneMap) const override
 
- Protected Member Functions inherited from cnoid::SgTransform
 SgTransform (int classId)
 
 SgTransform (const SgTransform &org, CloneMap *cloneMap=nullptr)
 
- Protected Member Functions inherited from cnoid::SgGroup
 SgGroup (int classId)
 
- Protected Member Functions inherited from cnoid::SgNode
 SgNode (int classId)
 
- Protected Member Functions inherited from cnoid::SgObject
 SgObject ()
 
 SgObject (const SgObject &org)
 
void notifyUpperNodesOfUpdate (SgUpdate &update)
 
void notifyUpperNodesOfUpdate (SgUpdate &update, bool doInvalidateBoundingBox)
 
- Protected Member Functions inherited from cnoid::Referenced
 Referenced ()
 
 Referenced (const Referenced &)
 
int refCount () const
 

Friends

class SceneLink
 

Additional Inherited Members

- Public Types inherited from cnoid::SgGroup
typedef Container::iterator iterator
 
typedef Container::reverse_iterator reverse_iterator
 
typedef Container::const_iterator const_iterator
 
typedef Container::const_reverse_iterator const_reverse_iterator
 
- Public Types inherited from cnoid::SgObject
enum  Attribute {
  Node = 1 << 0, GroupNode = 1 << 1, TransformNode = 1 << 2, Composite = 1 << 3,
  Geometry = 1 << 4, Appearance = 1 << 5, NodeDecoration = 1 << 6, Marker = 1 << 7,
  Operable = 1 << 8, MaxAttributeBit = 9, GroupAttribute = GroupNode, NodeDecorationGroup = NodeDecoration,
  MarkerAttribute = Marker
}
 
typedef std::set< SgObject * > ParentContainer
 
typedef ParentContainer::iterator parentIter
 
typedef ParentContainer::const_iterator const_parentIter
 
- Static Public Member Functions inherited from cnoid::SgNode
static int findClassId (const std::type_info &nodeType)
 
template<class NodeType >
static int findClassId ()
 
template<class NodeType >
static int findPolymorphicId ()
 
- Static Public Member Functions inherited from cnoid::SgObject
static bool checkNonNodeCloning (const CloneMap &cloneMap)
 
static void setNonNodeCloning (CloneMap &cloneMap, bool on)
 
- Protected Attributes inherited from cnoid::SgTransform
BoundingBox untransformedBboxCache
 
- Protected Attributes inherited from cnoid::SgGroup
BoundingBox bboxCache
 

Constructor & Destructor Documentation

◆ SceneBody() [1/3]

SceneBody::SceneBody ( )

◆ SceneBody() [2/3]

SceneBody::SceneBody ( Body body)

◆ SceneBody() [3/3]

cnoid::SceneBody::SceneBody ( const SceneBody org)
delete

◆ ~SceneBody()

SceneBody::~SceneBody ( )
virtual

Member Function Documentation

◆ body() [1/2]

Body* cnoid::SceneBody::body ( )
inline

◆ body() [2/2]

const Body* cnoid::SceneBody::body ( ) const
inline

◆ cloneShapes()

void SceneBody::cloneShapes ( CloneMap cloneMap)

◆ getSceneDevice()

SceneDevice * SceneBody::getSceneDevice ( Device device)

◆ insertEffectGroup()

void SceneBody::insertEffectGroup ( SgGroup effect,
SgUpdateRef  update = SgUpdateRef() 
)

◆ makeTransparent() [1/2]

void SceneBody::makeTransparent ( float  transparency)
Deprecated:
. Use setTransparency.

◆ makeTransparent() [2/2]

void SceneBody::makeTransparent ( float  transparency,
CloneMap cloneMap 
)
Deprecated:
. Use setTransparency.

◆ numSceneLinks()

int cnoid::SceneBody::numSceneLinks ( ) const
inline

◆ removeEffectGroup()

void SceneBody::removeEffectGroup ( SgGroup effect,
SgUpdateRef  update = SgUpdateRef() 
)

◆ sceneLink() [1/2]

SceneLink* cnoid::SceneBody::sceneLink ( int  index)
inline

◆ sceneLink() [2/2]

const SceneLink* cnoid::SceneBody::sceneLink ( int  index) const
inline

◆ setBody()

void SceneBody::setBody ( Body body,
std::function< SceneLink *(Link *)>  sceneLinkFactory 
)
protected

◆ setSceneDeviceUpdateConnection()

void SceneBody::setSceneDeviceUpdateConnection ( bool  on)

◆ setTransparency()

void SceneBody::setTransparency ( float  transparency)

◆ updateLinkPositions() [1/2]

void SceneBody::updateLinkPositions ( )

◆ updateLinkPositions() [2/2]

void SceneBody::updateLinkPositions ( SgUpdate update)

◆ updateModel()

void SceneBody::updateModel ( )
virtual

Reimplemented in cnoid::EditableSceneBody.

◆ updateSceneDevices()

void SceneBody::updateSceneDevices ( double  time)

Friends And Related Function Documentation

◆ SceneLink

friend class SceneLink
friend

The documentation for this class was generated from the following files: