#include <SceneUpdate.h>
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| enum | Action {
None = 0,
Added = 1 << 0,
Removed = 1 << 1,
GeometryModified = 1 << 2,
AppearanceModified = 1 << 3,
Modified = GeometryModified | AppearanceModified,
NONE = None,
ADDED = Added,
REMOVED = Removed,
MODIFIED = Modified,
BBOX_UPDATED = GeometryModified
} |
| |
| typedef std::vector< SgObject * > | Path |
| |
◆ Path
◆ Action
| Enumerator |
|---|
| None | |
| Added | |
| Removed | |
| GeometryModified | |
| AppearanceModified | |
| Modified | |
| NONE | |
| ADDED | |
| REMOVED | |
| MODIFIED | |
| BBOX_UPDATED | |
◆ SgUpdate() [1/3]
| cnoid::SgUpdate::SgUpdate |
( |
| ) |
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inline |
◆ SgUpdate() [2/3]
| cnoid::SgUpdate::SgUpdate |
( |
int |
action | ) |
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|
inline |
◆ SgUpdate() [3/3]
| cnoid::SgUpdate::SgUpdate |
( |
const SgUpdate & |
org | ) |
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inline |
◆ ~SgUpdate()
| cnoid::SgUpdate::~SgUpdate |
( |
| ) |
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inline |
◆ action()
| int cnoid::SgUpdate::action |
( |
| ) |
const |
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inline |
◆ addAction()
| void cnoid::SgUpdate::addAction |
( |
int |
act | ) |
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inline |
◆ clear()
| void cnoid::SgUpdate::clear |
( |
| ) |
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inline |
◆ clearPath()
| void cnoid::SgUpdate::clearPath |
( |
| ) |
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inline |
◆ hasAction()
| bool cnoid::SgUpdate::hasAction |
( |
int |
act | ) |
const |
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inline |
◆ path()
| const Path& cnoid::SgUpdate::path |
( |
| ) |
const |
|
inline |
◆ popNode()
| void cnoid::SgUpdate::popNode |
( |
| ) |
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inline |
◆ pushNode()
| void cnoid::SgUpdate::pushNode |
( |
SgObject * |
node | ) |
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inline |
◆ reservePathCapacity()
| void cnoid::SgUpdate::reservePathCapacity |
( |
int |
n | ) |
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inline |
◆ resetAction()
| void cnoid::SgUpdate::resetAction |
( |
int |
act = None | ) |
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inline |
◆ setAction()
| void cnoid::SgUpdate::setAction |
( |
int |
act | ) |
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inline |
◆ setInitialPathCapacity()
| void cnoid::SgUpdate::setInitialPathCapacity |
( |
unsigned char |
n | ) |
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inline |
◆ withAction()
| SgUpdate& cnoid::SgUpdate::withAction |
( |
int |
act | ) |
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inline |
The documentation for this class was generated from the following file: