Choreonoid  1.8
Deprecated List
Member cnoid::AISTSimulatorItem::setFriction (Link *link1, Link *link2, double staticFriction, double dynamicFriction)
Member cnoid::Archive::expandPathVariables (const std::string &path) const
Member cnoid::Archive::loadFileTo (const std::string &filepath, Item *item) const
Member cnoid::Archive::loadItemFile (Item *item, const std::string &fileNameKey, const std::string &fileFormatKey=std::string()) const
Class cnoid::ArchiveSession
Member cnoid::BodyMotion::getNumParts () const
Member cnoid::BodyMotion::loadStandardYAMLformat (const std::string &filename, std::ostream &os=nullout())
Member cnoid::BodyMotion::saveAsStandardYAMLformat (const std::string &filename, std::ostream &os=nullout())
Member cnoid::BodyMotion::setNumParts (int numJoints, bool clearNewElements=false)
Member cnoid::ControllerIO::worldTimeStep () const
Use timeStep().
Member cnoid::ControllerItem::isImmediateMode () const
Use isNoDelayMode.
Member cnoid::ControllerItem::setImmediateMode (bool on)
Use setsNoDelayMode.
Member cnoid::Deque2D< ElementType, Allocator >::Element
. Use value_type.
Member cnoid::getCustomJointPath (Body *body, Link *baseLink, Link *endLink)
Use JointPath::getCustomPath instead of this.
Member cnoid::Item::onPositionChanged ()
This function was replaced with onTreePositionChanged and onTreePathChanged is now available. Please use either of those functions to implement the necessary processing.
Member cnoid::ItemList< ItemType >::extractChildItems (const Item *item)
Use Item::descendantItems.
Member cnoid::ItemList< ItemType >::extractSubTreeItems (const Item *root)
Use Item::descendantItems
Member cnoid::ItemManager::registerFileIO (ItemFileIO *fileIO)
Member cnoid::JointPath::numericalIkDefaultTruncateRatio ()
Member cnoid::JointPath::setNumericalIkTruncateRatio (double r)
This parameter is used when SVD is used to solve a numerical IK, but the current implementation uses the damped least square method instead of SVD by default. Therefore this parameter is meaningless in the current implementation.
Member cnoid::Joystick::isActive () const
Member cnoid::Mapping::read (const std::string &key) const
Member cnoid::MessageView::mainInstance ()
Use MessageView::instance().
Member cnoid::MultiSeq< ElementType, Allocator >::Element
. Use value_type.
Member cnoid::PositionDragger::draggedPosition () const
Member cnoid::PositionDragger::isDraggerAlwaysHidden () const
Member cnoid::PositionDragger::isDraggerAlwaysShown () const
Member cnoid::PositionDragger::isFixedPixelSizeMode () const
Use isScreenFixedSizeMode.
Member cnoid::PositionDragger::isUndoEnabled () const
Member cnoid::PositionDragger::setDraggerAlwaysHidden (bool on, SgUpdateRef update)
Member cnoid::PositionDragger::setDraggerAlwaysShown (bool on, SgUpdateRef update)
Member cnoid::PositionDragger::setFixedPixelSizeMode (bool on, double pixelSizeRatio=1.0)
Use setPixelSize.
Member cnoid::PositionDragger::setUndoEnabled (bool on)
Member cnoid::PositionDragger::storeCurrentPositionToHistory ()
Member cnoid::PythonExecutor::resultObject ()
. Use the returnValue function.
Member cnoid::PythonExecutor::resultString () const
. Use the 'exceptionText' function.
Member cnoid::SceneBody::makeTransparent (float transparency, CloneMap &cloneMap)
. Use setTransparency.
Member cnoid::SceneBody::makeTransparent (float transparency)
. Use setTransparency.
Member cnoid::SceneDevice::setSceneUpdateFunction (std::function< void()> function)
Member cnoid::SceneLink::makeTransparent (float transparency)
. Use setTransparency.
Member cnoid::SceneRenderer::NodeFunctionSet
. USe PolymorphicSceneNodeFunctionSet
Member cnoid::SgLineSet::lineVertices ()
Use lineVertexIndices()
Member cnoid::SgLineSet::lineVertices () const
Use lineVertexIndices()
Member cnoid::SgNode::findPolymorphicId ()
Use SceneNodeClassRegistry::classId
Class cnoid::SgNode::registerType< NodeType, SuperType >
Use SceneNodeClassRegistry::registerClass
Member cnoid::SimulatorItem::collisionDetector ()
. Use getOrCreateCollisionDetector().
Member cnoid::SimulatorItem::createSimulationBody (Body *orgBody)
. This is an old interface. Use createSimulationBody(Body* orgBody, CloneMap& cloneMap).
Member cnoid::WorldItem::collisionBodyItems () const