#include <SceneUpdate.h>
◆ SgUpdateRef() [1/5]
cnoid::SgUpdateRef::SgUpdateRef |
( |
| ) |
|
|
inline |
◆ SgUpdateRef() [2/5]
cnoid::SgUpdateRef::SgUpdateRef |
( |
SgUpdate & |
update | ) |
|
|
inline |
◆ SgUpdateRef() [3/5]
cnoid::SgUpdateRef::SgUpdateRef |
( |
SgUpdate * |
pUpdate | ) |
|
|
inline |
◆ SgUpdateRef() [4/5]
cnoid::SgUpdateRef::SgUpdateRef |
( |
const SgUpdateRef & |
org | ) |
|
|
inline |
◆ SgUpdateRef() [5/5]
cnoid::SgUpdateRef::SgUpdateRef |
( |
bool |
doCreateTmpUpdate | ) |
|
|
inline |
◆ ~SgUpdateRef()
cnoid::SgUpdateRef::~SgUpdateRef |
( |
| ) |
|
|
inline |
◆ operator bool()
cnoid::SgUpdateRef::operator bool |
( |
| ) |
const |
|
inline |
◆ operator SgUpdate *()
cnoid::SgUpdateRef::operator SgUpdate * |
( |
| ) |
|
|
inline |
◆ operator*()
SgUpdate& cnoid::SgUpdateRef::operator* |
( |
| ) |
|
|
inline |
◆ operator->()
SgUpdate* cnoid::SgUpdateRef::operator-> |
( |
| ) |
|
|
inline |
The documentation for this class was generated from the following file: