#include <SimulatorItem.h>
◆ SimulationBody()
SimulationBody::SimulationBody |
( |
Body * |
body | ) |
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◆ ~SimulationBody()
SimulationBody::~SimulationBody |
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virtual |
◆ body()
Body * SimulationBody::body |
( |
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const |
◆ bodyItem()
BodyItem * SimulationBody::bodyItem |
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const |
◆ bufferRecords()
void SimulationBody::bufferRecords |
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virtual |
Called from the simulation loop thread.
◆ cloneShapesOnce()
void SimulationBody::cloneShapesOnce |
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Call this in the initilization when the shapes are accessed after the initialization
◆ controller()
◆ flushRecords()
void SimulationBody::flushRecords |
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virtual |
◆ initialize()
◆ initializeRecordBuffers()
void SimulationBody::initializeRecordBuffers |
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virtual |
◆ initializeRecordItems()
void SimulationBody::initializeRecordItems |
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virtual |
◆ isActive()
bool SimulationBody::isActive |
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const |
Called from the simulation loop thread
◆ notifyUnrecordedDeviceStateChange()
void SimulationBody::notifyUnrecordedDeviceStateChange |
( |
Device * |
device | ) |
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◆ numControllers()
int SimulationBody::numControllers |
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const |
◆ recordItemPrefix()
const std::string & SimulationBody::recordItemPrefix |
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const |
◆ setActive()
void SimulationBody::setActive |
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bool |
on | ) |
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◆ SimulatorItem
The documentation for this class was generated from the following files: