VRML Material node.
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#include <VRML.h>
◆ VRMLMaterial()
VRMLMaterial::VRMLMaterial |
( |
| ) |
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◆ typeName()
const char * VRMLMaterial::typeName |
( |
| ) |
const |
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overridevirtual |
◆ ambientIntensity
SFFloat cnoid::VRMLMaterial::ambientIntensity |
◆ diffuseColor
SFColor cnoid::VRMLMaterial::diffuseColor |
◆ emissiveColor
SFColor cnoid::VRMLMaterial::emissiveColor |
◆ shininess
SFFloat cnoid::VRMLMaterial::shininess |
◆ specularColor
SFColor cnoid::VRMLMaterial::specularColor |
◆ transparency
SFFloat cnoid::VRMLMaterial::transparency |
The documentation for this class was generated from the following files: