#include <ScenePointSelectionMode.h>
◆ PointInfo()
ScenePointSelectionMode::PointInfo::PointInfo |
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◆ hasNormal()
bool cnoid::ScenePointSelectionMode::PointInfo::hasNormal |
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const |
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inline |
◆ hasSameVertexWith()
bool ScenePointSelectionMode::PointInfo::hasSameVertexWith |
( |
const PointInfo & |
point | ) |
const |
◆ normal()
const Vector3f& cnoid::ScenePointSelectionMode::PointInfo::normal |
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const |
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inline |
◆ operator==()
bool cnoid::ScenePointSelectionMode::PointInfo::operator== |
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const PointInfo & |
rhs | ) |
const |
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delete |
◆ path()
const SgNodePath& cnoid::ScenePointSelectionMode::PointInfo::path |
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const |
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inline |
◆ position()
const Vector3f& cnoid::ScenePointSelectionMode::PointInfo::position |
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const |
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inline |
◆ triangleVertexIndex()
int cnoid::ScenePointSelectionMode::PointInfo::triangleVertexIndex |
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const |
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inline |
◆ vertexIndex()
int cnoid::ScenePointSelectionMode::PointInfo::vertexIndex |
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const |
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inline |
- Returns
- The vertex index when the point is a mesh vertex. Otherwise, -1 is returned.
◆ ScenePointSelectionMode::Impl
friend class ScenePointSelectionMode::Impl |
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friend |
The documentation for this class was generated from the following files: