#include <ExtraBodyStateAccessor.h>
◆ anonymous enum
Enumerator |
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BOOL | |
INT | |
DOUBLE | |
ANGLE | |
STRING | |
VECTOR3 | |
VECTORX | |
NONE | |
◆ Attribute
Enumerator |
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NORMAL | |
WARNING | |
STRONG_WARNING | |
◆ ExtraBodyStateAccessor() [1/2]
ExtraBodyStateAccessor::ExtraBodyStateAccessor |
( |
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◆ ExtraBodyStateAccessor() [2/2]
◆ ~ExtraBodyStateAccessor()
ExtraBodyStateAccessor::~ExtraBodyStateAccessor |
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virtual |
◆ getJointState()
virtual void cnoid::ExtraBodyStateAccessor::getJointState |
( |
Array2D< Value > & |
out_jointState | ) |
const |
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pure virtual |
- Returns
- out_jointState 2D array of (jointIndex, itemIndex)
◆ getJointStateItemLabel()
virtual const char* cnoid::ExtraBodyStateAccessor::getJointStateItemLabel |
( |
int |
jointStateIndex | ) |
const |
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pure virtual |
◆ getJointStateItemName()
virtual const char* cnoid::ExtraBodyStateAccessor::getJointStateItemName |
( |
int |
jointStateIndex | ) |
const |
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pure virtual |
◆ getNumJointStateItems()
virtual int cnoid::ExtraBodyStateAccessor::getNumJointStateItems |
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const |
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pure virtual |
◆ getNumStateItems()
virtual int cnoid::ExtraBodyStateAccessor::getNumStateItems |
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const |
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pure virtual |
◆ getNumValueElements()
static int cnoid::ExtraBodyStateAccessor::getNumValueElements |
( |
const Value & |
v | ) |
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inlinestatic |
◆ getState()
virtual void cnoid::ExtraBodyStateAccessor::getState |
( |
std::vector< Value > & |
out_state | ) |
const |
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pure virtual |
◆ getStateItemLabel()
virtual const char* cnoid::ExtraBodyStateAccessor::getStateItemLabel |
( |
int |
stateIndex | ) |
const |
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pure virtual |
◆ getStateItemName()
virtual const char* cnoid::ExtraBodyStateAccessor::getStateItemName |
( |
int |
stateIndex | ) |
const |
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pure virtual |
◆ notifyStateChange()
void cnoid::ExtraBodyStateAccessor::notifyStateChange |
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inline |
◆ setJointState()
bool ExtraBodyStateAccessor::setJointState |
( |
const Array2D< Value > & |
jointState | ) |
const |
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virtual |
This function returns false by default. The function which updates the state values and returns true should be implementedin the inherited class.
◆ setState()
bool ExtraBodyStateAccessor::setState |
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const std::vector< Value > & |
state | ) |
const |
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virtual |
This function returns false by default. The function which updates the state values and returns true should be implementedin a inherited class.
◆ sigStateChanged()
SignalProxy<void()> cnoid::ExtraBodyStateAccessor::sigStateChanged |
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inline |
◆ none
The documentation for this class was generated from the following files: