Choreonoid
1.8
src
Util
ImageConverter.h
Go to the documentation of this file.
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#ifndef CNOID_UTIL_IMAGECONVERTER_H
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#define CNOID_UTIL_IMAGECONVERTER_H
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#include "
VRML.h
"
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#include "exportdecl.h"
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namespace
cnoid
{
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class
ImageConverter
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{
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private
:
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bool
initializeSFImage();
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bool
loadPNG(
const
std::string & filePath);
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bool
loadJPEG(
const
std::string & filePath);
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public
:
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SFImage
*
image
;
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ImageConverter
(
void
);
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~ImageConverter
(
void
);
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std::string
message
;
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CNOID_EXPORT
SFImage
*
convert
(
const
std::string& url);
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};
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}
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#endif
cnoid::ImageConverter::image
SFImage * image
Definition:
ImageConverter.h:23
cnoid::ImageConverter::convert
CNOID_EXPORT SFImage * convert(const std::string &url)
convert ImageTexture node to PixelTexture node
Definition:
ImageConverter.cpp:58
cnoid::ImageConverter::ImageConverter
ImageConverter(void)
Definition:
ImageConverter.cpp:22
VRML.h
cnoid
Definition:
AbstractSceneLoader.h:11
cnoid::SFImage
Definition:
VRML.h:41
cnoid::ImageConverter::message
std::string message
Definition:
ImageConverter.h:26
cnoid::ImageConverter
Definition:
ImageConverter.h:15
cnoid::ImageConverter::~ImageConverter
~ImageConverter(void)
Definition:
ImageConverter.cpp:28
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