#include <BodyMotionEngine.h>
◆ BodyMotionEngine()
◆ ~BodyMotionEngine()
BodyMotionEngine::~BodyMotionEngine |
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virtual |
◆ addExtraSeqEngineFactory()
◆ bodyItem()
BodyItem * BodyMotionEngine::bodyItem |
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◆ initializeClass()
◆ motionItem()
◆ onPlaybackStarted()
void BodyMotionEngine::onPlaybackStarted |
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double |
time | ) |
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overridevirtual |
◆ onPlaybackStopped()
void BodyMotionEngine::onPlaybackStopped |
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double |
time, |
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bool |
isStoppedManually |
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) |
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overridevirtual |
◆ onTimeChanged()
bool BodyMotionEngine::onTimeChanged |
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double |
time | ) |
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overridevirtual |
The documentation for this class was generated from the following files: