#include <RenderableItem.h>
◆ RenderableItem()
RenderableItem::RenderableItem |
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◆ ~RenderableItem()
RenderableItem::~RenderableItem |
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◆ getScene()
virtual SgNode* cnoid::RenderableItem::getScene |
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pure virtual |
Implemented in cnoid::BodyItem, cnoid::DeviceOverwriteItem, cnoid::MultiPointSetItem, cnoid::CoordinateFrameListItem, cnoid::WorldItem, cnoid::BodyTrackingCameraItem, cnoid::PositionTagGroupItem, cnoid::LinkShapeOverwriteItem, cnoid::PointSetItem, cnoid::SceneItem, cnoid::LightingItem, cnoid::BodyMarkerItem, and cnoid::BodyContactPointLoggerItem.
◆ isSceneSensitive()
bool RenderableItem::isSceneSensitive |
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◆ setSceneSensitive()
void RenderableItem::setSceneSensitive |
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bool |
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virtual |
◆ sigSceneSensitiveChanged()
SignalProxy< void(bool on)> RenderableItem::sigSceneSensitiveChanged |
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The documentation for this class was generated from the following files: