Choreonoid
1.8
src
Base
RenderableItem.h
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#ifndef CNOID_BASE_RENDERABLE_ITEM_H
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#define CNOID_BASE_RENDERABLE_ITEM_H
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#include <cnoid/Signal>
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#include "exportdecl.h"
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namespace
cnoid
{
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class
SgNode;
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class
CNOID_EXPORT
RenderableItem
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{
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public
:
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RenderableItem
();
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virtual
~
RenderableItem
();
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virtual
SgNode
* getScene() = 0;
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virtual
bool
isSceneSensitive();
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virtual
void
setSceneSensitive(
bool
on);
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virtual
SignalProxy
<void(
bool
on)> sigSceneSensitiveChanged();
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private
:
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Signal
<void(
bool
on)> sigSceneSensitiveChanged_;
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bool
isSceneSensitive_;
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};
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typedef
RenderableItem
SceneProvider
;
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}
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#endif
cnoid
Definition:
AbstractSceneLoader.h:11
cnoid::RenderableItem
Definition:
RenderableItem.h:11
cnoid::Signal
Definition:
Signal.h:165
cnoid::SignalProxy
Definition:
Signal.h:470
cnoid::SgNode
Definition:
SceneGraph.h:157
cnoid::SceneProvider
RenderableItem SceneProvider
Definition:
RenderableItem.h:26
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