Choreonoid
1.8
Main Page
Related Pages
Namespaces
Namespace List
Namespace Members
All
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
u
v
w
z
Functions
a
b
c
d
e
f
g
h
i
l
m
n
o
p
r
s
t
u
w
Variables
Typedefs
a
b
c
d
e
f
g
h
i
k
l
m
p
q
r
s
t
v
w
z
Enumerations
Enumerator
a
b
c
d
f
g
i
k
l
m
n
p
s
t
u
Classes
Class List
Class Index
Class Hierarchy
Class Members
All
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
~
Functions
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
~
Variables
a
b
c
d
e
f
g
h
i
j
l
m
n
o
p
r
s
t
u
v
w
x
z
Typedefs
a
b
c
d
e
f
g
i
l
n
p
r
s
t
u
v
Enumerations
a
b
c
d
e
f
h
i
j
l
m
n
o
p
r
s
t
u
v
Enumerator
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
r
s
t
u
v
w
x
y
z
Properties
Related Functions
b
c
d
e
f
g
h
i
j
l
m
o
p
r
s
t
v
w
y
Files
File List
File Members
All
Functions
Variables
Macros
•
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Friends
Macros
Pages
src
Base
RenderableItem.h
Go to the documentation of this file.
1
#ifndef CNOID_BASE_RENDERABLE_ITEM_H
2
#define CNOID_BASE_RENDERABLE_ITEM_H
3
4
#include <cnoid/Signal>
5
#include "exportdecl.h"
6
7
namespace
cnoid
{
8
9
class
SgNode;
10
11
class
CNOID_EXPORT
RenderableItem
12
{
13
public
:
14
RenderableItem
();
15
virtual
~
RenderableItem
();
16
virtual
SgNode
* getScene() = 0;
17
virtual
bool
isSceneSensitive();
18
virtual
void
setSceneSensitive(
bool
on);
19
virtual
SignalProxy
<void(
bool
on)> sigSceneSensitiveChanged();
20
21
private
:
22
Signal
<void(
bool
on)> sigSceneSensitiveChanged_;
23
bool
isSceneSensitive_;
24
};
25
26
typedef
RenderableItem
SceneProvider
;
27
28
}
29
30
#endif
cnoid
Definition:
AbstractSceneLoader.h:11
cnoid::RenderableItem
Definition:
RenderableItem.h:11
cnoid::Signal
Definition:
Signal.h:165
cnoid::SignalProxy
Definition:
Signal.h:470
cnoid::SgNode
Definition:
SceneGraph.h:157
cnoid::SceneProvider
RenderableItem SceneProvider
Definition:
RenderableItem.h:26
Generated by
1.8.17