Basics of Robot/Environment ModelsΒΆ
- Body Model
- Changing the Position and Posture
- Kinematics Bar
- Changing the Posture Using the Joint Slider View
- Changing a Joint Angle in the Scene View
- About Base Link
- Moving a Model
- Undo and Redo of a Position/Posture Change Operation
- Body Bar
- Changing the Posture Using Inverse Kinematics
- Switching Kinematics Modes
- Specifying the Base Link for Inverse Kinematics
- Body/Link View
- Collision Detection
- Collision Detection and World Item
- Creating a World Item
- Associating a Body Model
- Associating Multiple Body Models
- Collision Detection Settings
- Displaying Collision Detection Result
- Example of Collision Detection
- Penetration Block Function
- Self-collision Detection
- Displaying Collision in the Body/Link View
- Switching Collision Detectors
- Operating a Leg-Type Model
- Model files
- Body file tutorial
- SimpleTank model
- Basic model layout
- Preparing the model file
- YAML
- Header format
- Link notation
- Link nodes
- Body link notation
- Checking a model in progress
- Notation unique to root links
- Rigid body parameters
- Body shape notation
- Setting anchors
- Elements notation
- Gun turret yaw axis link notation
- Using aliases
- Describing relative link position
- Joint notation
- Checking joint functionality
- Gun turret pitch axis notation
- RigidBody nodes
- Describing the gun turret pitch axis base shape
- Gun barrel notation
- Transform nodes
- Gun turret pitch axis joint notation
- Device notation
- Crawler notation
- Complete Tank model file
- Body file reference manual
- Writing Additional Information in YAML
- Using external mesh files
- Modeling with Blender
- OpenHRP Model File
- Body file tutorial