Building and Installing from Source (Ubuntu Linux)

There are many different Linux distributions. For now, Choreonoid is officially supported in Ubuntu Linux. This document explains how to build Choreonoid from source in Ubuntu Linux. You may be able to build Choreonoid on other distributions by following these instructions, so we encourage you to try and do so if necessary.

We have confirmed that the latest development version of Choreonoid can be built on, and works normally in, Ubuntu versions 16.04, 18.04 and 20.04 on x64 architecture (64-bit systems).

Obtaining the source code

Release version

You can download the source code for the release version of Choreonoid from the download page. Go there to download the source package that corresponds to your version of Ubuntu Linux. The source package comes as a ZIP file. Open it in the appropriate directory, for example:

unzip choreonoid-1.7.0.zip

When you open the ZIP file, a directory called choreonoid-1.6.0 will be created. This directory holds the complete source code. From now on, this manual will refer to this directory as the “source directory.”

Development version

You can also use the development version of Choreonoid. This version is managed as a git repository. You can find it at the following GitHub address.

You need to run git commands to use this repository. In Ubuntu, you can install git using the following command.

sudo apt-get install git

You can check out the Choreonoid repository by executing the following command.

git clone https://github.com/choreonoid/choreonoid.git

This creates a “choreonoid” directory that holds the repository. In this directory, you can use commands such as

git pull

to update to the source code to the latest available version.

For details on how to use git, see the git manual and explanatory articles.

Installing development tools and dependent software

Development tools

You need the following development tools to build Choreonoid from source.

  • Standard C/C++ development tool suite: You need a set of standard development tools such as a C/C++ compiler, Make, and so on. In Ubuntu, you can install these tools with the package “build-essential.” GCCC is the standard C/C++ compiler, but you can also use Clang/LLVM.

  • CMake : A build tool. Use this tool to configure and generate the files of standard build tools such as Make and Visual Studio. CMake allows you to efficiently describe build methods for many environments.

Dependent libraries

You also need the following libraries to build basic functionality.

  • Boost C++ Libraries : A collection of useful C++ libraries.

  • Eigen : A high-speed, high-performance template library for matrix/vector/linear algebraic calculations.

  • Qt : A framework/library that includes a GUI toolkit.

  • gettext : A tools library to support the display of multilingual messages.

  • libjpeg : A library for reading image files in JPEG format.

  • libpng : A library for reading image files in PNG format.

  • LibYAML : A parser for text in YAML format.

  • Assimp : A library for reading 3D files in various formats.

If you want to build optional functionality, you also need the following software.

  • Python : You need this if you want to use the “Python plugin” to run Choreonoid using the programming language Python. Normally Python is installed by default, but you will need a development library to build plugins.

  • Numpy : A Python library for doing various kinds of scientific computing. You will also need Numpy for the Python plugin.

  • Open Dynamics Engine (ODE) : A physics calculations library. You need this to use the “ODE plugin” that generates simulations using these physics calculations.

  • GStreamer : A library for handling media files. You need this to use the “Media plugin” that plays audio or video files in Choreonoid.

  • PulseAudio : A system for generating audio output. It comes standard with Ubuntu, but you need a separate development library to build the Media plugin.

  • libsndfile : A library for reading audio files. You need this to use the Media plugin.

Installing dependent packages

In Ubuntu, you can easily install most of the software above by running the script “install-requisites-ubuntu-x.x.sh” under “misc/script.” x.x should be your version of Ubuntu. For example, if you have Ubuntu 16.04, execute

misc/script/install-requisites-ubuntu-18.04.sh

You will be prompted to enter your sudo password. After you do so, the necessary packages will be automatically installed via the package management system.

As for Qt, version 5 is supported. Qt version 4 was supported up to Choreonoid 1.7, but the latest version does not support it.

CMake build settings

First, use the cmake command to generate the makefile you need to build Choreonoid. In the Choreonoid source directory, execute

cmake .

to find the necessary libraries and generate a makefile. (Note the period after the cmake command.)

If you are working in one of the Ubuntu versions described above, you should be able to generate a makefile without any problems. However, if the necessary libraries are not installed in the prescribed location, you may get an error when executing cmake. In that case, you will need to install the libraries properly or modify the CMake build settings. You can also change these build settings from the command line by using the cmake command. Execute the ccmake command

ccmake .

to access all settings in the form of a menu. Check the CMake manual for details.

Choreonoid also has some optional functions that are not built during the default process described above. You can find a summary of these functions in Optional Functions Overview . If you want to use them, you can enable them in the CMake settings. For example, if you want to use the simulation function of the Open Dynamics Engine, set BUILD_ODE_PLUGIN to “ON.”

Note

The directory in which CMake was executed is called the “build directory.” In the example above, the build directory is right under the source directory. Usually, however, you should create another directory and make that the build directory. Doing so will allow you keep the source files separate from the intermediate files that you need for the build and also allow you to use them simultaneously, giving them different settings for debugging, releasing, and so on. For example, this is how you create a “build” directory in the source directory and make it the build directory.

mkdir build
cd build
cmake .. (or ccmake ..)

Note

When compiling with GCC in a 32-bit environment, you can enable the SSE expansion order to generate binaries with faster execution speeds for simulations and the like. You can do this by entering the following options in CMake’s ADDITIONAL_CXX_FLAGS_RELEASE .

-mtune=core2 -march=core2 -mfpmath=sse -msse -msse2 -msse3 -mssse3 -msse4 -msse4.1 -msse4.2

When we tested this in the developer environment, enabling the expansion order increased simulation execution speed by 10% to 15%.

The expansion order is enabled by default in a 64-bit environment, so you do not need to enable it there. Also, execution speeds in the example above seem to increase even further in a 64-bit environment compared to a 32-bit environment.

Building Choreonoid

If CMake successfully generates a makefile, you can use the make command to build Choreonoid. In the directory where you executed CMake (the build directory), execute

make

to build Choreonoid.

If you have a multi-core CPU, you can shorten the build time by using the “-j” option to do a parallel build. For example,

make -j8

will cause up to eight build processes to run simultaneously. For parallel building, you can probably get the most out of your CPU if you set the number of processes at the number of logical cores plus one or two.

Also, when you use make with a makefile generated by CMake, the details of the commands you execute will not be shown. The output of the build process will be shown in a clear and uncluttered fashion. While this makes it very easy to see the progress of a build, it does not allow you to check things such as detailed GCC compilation options. If you need to see these options, execute make with the VERBOSE variable turned on, as follows:

make VERBOSE=1

This will result in output that includes all command execution statements in detail.

Installation

On Linux, you can run the executable file generated in the build directory as it is (without going through an installation process). If the build was successful, an executable file called “choreonoid” will have been generated in the “bin” directory inside the build directory. Execute this file.

bin/choreonoid

If there are no problems with the build, this will launch the Choreonoid main window.

It is convenient that you can run the program without going through the installation process. Usually, however, you would go through this installation process and then run the executable file in the installation destination directory. To install the program, execute

make install

in the build directory. A set of files needed to run the program will be installed in the specified directory.

On Linux, the default install location is “/usr/local.” You will usually need root privileges to write to this directory. Execute

sudo make install

You can also change the install location by changing CMake’s CMAKE_INSTALL_PREFIX setting. If there is no need for multiple accounts to have access to Choreonoid, you can install it anywhere in the Home directory. In that case, you also will not need sudo to install the program.

Normally, you would need have a common library path pointing to the lib directory of the install location. If you set ENABLE_INSTALL_RPATH to “ON,” you can use the program even without that common library path.