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| KinematicSimulatorItem () |
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| KinematicSimulatorItem (const KinematicSimulatorItem &org) |
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virtual | ~KinematicSimulatorItem () |
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virtual Item * | doDuplicate () const override |
| Override this function to allow duplication of an instance. More...
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virtual | ~SimulatorItem () |
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WorldItem * | worldItem () |
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virtual double | worldTimeStep () |
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void | setTimeStep (double step) |
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bool | startSimulation (bool doReset=true) |
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void | stopSimulation (bool isForced=false) |
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void | pauseSimulation () |
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void | restartSimulation () |
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bool | isRunning () const |
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bool | isPausing () const |
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bool | isActive () const |
| isRunning() && !isPausing() More...
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int | currentFrame () const |
| This can only be called from the simulation thread. More...
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double | currentTime () const |
| This can only be called from the simulation thread. More...
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int | simulationFrame () const |
| This can be called from non simulation threads. More...
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double | simulationTime () const |
| This can be called from non simulation threads. More...
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SignalProxy< void()> | sigSimulationStarted () |
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SignalProxy< void()> | sigSimulationPaused () |
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SignalProxy< void()> | sigSimulationResumed () |
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SignalProxy< void(bool isForced)> | sigSimulationFinished () |
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void | setRecordingMode (int selection) |
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int | recordingMode () const |
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void | setTimeRangeMode (int selection) |
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void | setTimeLength (double length) |
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void | setSpecifiedRecordingTimeLength (double length) |
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void | setActiveControlTimeRangeMode (bool on) |
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bool | isActiveControlTimeRangeMode () const |
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void | setRealtimeSyncMode (bool on) |
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void | setDeviceStateOutputEnabled (bool on) |
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bool | isRecordingEnabled () const |
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bool | isDeviceStateOutputEnabled () const |
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bool | isAllLinkPositionOutputMode () |
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virtual void | setAllLinkPositionOutputMode (bool on) |
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const std::string & | controllerOptionString () const |
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const std::vector< SimulationBody * > & | simulationBodies () |
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SimulationBody * | findSimulationBody (BodyItem *bodyItem) |
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SimulationBody * | findSimulationBody (const std::string &name) |
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int | addPreDynamicsFunction (std::function< void()> func) |
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int | addMidDynamicsFunction (std::function< void()> func) |
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int | addPostDynamicsFunction (std::function< void()> func) |
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void | removePreDynamicsFunction (int id) |
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void | removeMidDynamicsFunction (int id) |
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void | removePostDynamicsFunction (int id) |
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CloneMap & | cloneMap () |
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SignalProxy< void(const std::vector< SimulationBodyPtr > &simulationBodies)> | sigSimulationBodyListUpdated () |
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virtual Vector3 | getGravity () const |
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virtual void | setExternalForce (BodyItem *bodyItem, Link *link, const Vector3 &point, const Vector3 &f, double time=0.0) |
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virtual void | clearExternalForces () |
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virtual void | setVirtualElasticString (BodyItem *bodyItem, Link *link, const Vector3 &attachmentPoint, const Vector3 &endPoint) |
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virtual void | clearVirtualElasticStrings () |
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virtual void | setForcedPosition (BodyItem *bodyItem, const Isometry3 &T) |
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virtual bool | isForcedPositionActiveFor (BodyItem *bodyItem) const |
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virtual void | clearForcedPositions () |
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virtual | ~Item () |
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Item & | operator= (const Item &rhs)=delete |
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int | classId () const |
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Item * | createNewInstance () const |
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void | assign (Item *srcItem) |
| Copy item properties as much as possible like the assignment operator. More...
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Item * | duplicate (Item *duplicatedParentItem=nullptr) const |
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Item * | duplicateSubTree () const |
| This function creates a copy of the item including its descendant items. More...
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Item * | duplicateAll () const |
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const std::string & | name () const |
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virtual bool | setName (const std::string &name) |
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virtual std::string | displayName () const |
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void | setDisplayNameModifier (std::function< std::string(const Item *item)> modifier) |
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SignalProxy< void(const std::string &oldName)> | sigNameChanged () |
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void | notifyNameChange () |
| This function notifies the system of a displayName change. More...
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void | setAttribute (Attribute attribute) |
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void | unsetAttribute (Attribute attribute) |
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bool | hasAttribute (Attribute attribute) const |
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bool | isSubItem () const |
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void | setSubItemAttributes () |
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bool | isTemporal () const |
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void | setTemporal (bool on=true) |
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bool | isSelected () const |
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void | setSelected (bool on, bool isCurrent=false) |
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void | setSubTreeItemsSelected (bool on) |
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bool | isChecked (int checkId=PrimaryCheck) const |
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void | setChecked (bool on) |
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void | setChecked (int checkId, bool on) |
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int | numCheckStates () const |
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int | numChildren () const |
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int | countDescendantItems () const |
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Item * | childItem () const |
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Item * | prevItem () const |
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Item * | nextItem () const |
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Item * | lastChildItem () const |
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Item * | parentItem () const |
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Item * | headItem () const |
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RootItem * | findRootItem () const |
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bool | isConnectedToRoot () const |
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Item * | localRootItem () const |
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bool | addChildItem (Item *item, bool isManualOperation=false) |
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bool | insertChildItem (Item *item, Item *nextItem, bool isManualOperation=false) |
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bool | insertChild (Item *position, Item *item, bool isManualOperation=false) |
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bool | addSubItem (Item *item) |
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bool | insertSubItem (Item *item, Item *nextItem) |
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void | removeFromParentItem () |
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void | detachFromParentItem () |
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void | clearChildren () |
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template<class ItemType > |
ItemType * | find (const std::string &path="") |
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Item * | findItem (const std::string &path) const |
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template<class ItemType > |
ItemType * | findItem (const std::string &path) const |
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template<class ItemType > |
ItemType * | findItem (std::function< bool(ItemType *item)> pred=nullptr) const |
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Item * | findChildItem (const std::string &path, std::function< bool(Item *item)> pred=nullptr) const |
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template<class ItemType > |
ItemType * | findChildItem (const std::string &path, std::function< bool(ItemType *item)> pred=nullptr) const |
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template<class ItemType > |
ItemType * | findChildItem (std::function< bool(ItemType *item)> pred=nullptr) const |
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Item * | findSubItem (const std::string &path) const |
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template<class ItemType > |
ItemType * | findSubItem (const std::string &path="") const |
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template<class ItemType > |
ItemType * | findOwnerItem (bool includeSelf=false) const |
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bool | isOwnedBy (Item *item) const |
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ItemList | childItems (std::function< bool(Item *item)> pred=nullptr) const |
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template<class ItemType > |
ItemList< ItemType > | childItems (std::function< bool(ItemType *item)> pred=nullptr) const |
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ItemList | descendantItems (std::function< bool(Item *item)> pred=nullptr) const |
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template<class ItemType > |
ItemList< ItemType > | descendantItems (std::function< bool(ItemType *item)> pred=nullptr) const |
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ItemList | selectedDescendantItems (std::function< bool(Item *item)> pred=nullptr) const |
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template<class ItemType > |
ItemList< ItemType > | selectedDescendantItems (std::function< bool(Item *item)> pred=nullptr) const |
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bool | traverse (std::function< bool(Item *)> pred) |
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template<class ItemType > |
bool | traverse (std::function< bool(ItemType *item)> pred=nullptr) |
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SignalProxy< void()> | sigTreePathChanged () |
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SignalProxy< void()> | sigTreePositionChanged () |
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SignalProxy< void(Item *topItem, Item *prevTopParentItem)> | sigTreePositionChanged2 () |
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SignalProxy< void()> | sigPositionChanged () |
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SignalProxy< void()> | sigSubTreeChanged () |
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SignalProxy< void()> | sigDisconnectedFromRoot () |
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SignalProxy< void()> | sigDetachedFromRoot () |
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SignalProxy< void(bool on)> | sigSelectionChanged () |
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SignalProxy< void(int checkId, bool on)> | sigAnyCheckToggled () |
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SignalProxy< void(bool on)> | sigCheckToggled (int checkId=PrimaryCheck) |
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virtual void | notifyUpdate () |
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SignalProxy< void()> | sigUpdated () |
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bool | setAddon (ItemAddon *addon) |
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void | removeAddon (ItemAddon *addon) |
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template<class AddonType > |
AddonType * | findAddon () |
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template<class AddonType > |
AddonType * | getAddon () |
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std::vector< ItemAddon * > | addons () |
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bool | load (const std::string &filename, const std::string &format=std::string(), const Mapping *options=nullptr) |
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bool | load (const std::string &filename, Item *parent, const std::string &format=std::string(), const Mapping *options=nullptr) |
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bool | save (const std::string &filename, const std::string &format=std::string(), const Mapping *options=nullptr) |
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bool | overwrite (bool forceOverwrite=false, const std::string &format=std::string()) |
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const std::string & | filePath () const |
| Full path file name. More...
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std::string | fileName () const |
| File name without the directory. More...
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const std::string & | fileFormat () const |
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const Mapping * | fileOptions () const |
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std::time_t | fileModificationTime () const |
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bool | isConsistentWithFile () const |
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void | updateFileInformation (const std::string &filename, const std::string &format, Mapping *options=nullptr) |
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void | setConsistentWithFile (bool isConsistent) |
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void | suggestFileUpdate () |
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void | clearFileInformation () |
| Use this function to disable the implicit overwrite next time. More...
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bool | reload () |
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bool | replace (Item *originalItem) |
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Item * | findOriginalItem () const |
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Item * | findReplacementItem () const |
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void | putProperties (PutPropertyFunction &putProperty) |
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virtual | ~Referenced () |
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