Choreonoid
1.8
src
Body
SceneCollision.h
Go to the documentation of this file.
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#ifndef CNOID_BODY_SCENE_COLLISION_H
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#define CNOID_BODY_SCENE_COLLISION_H
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#include "
CollisionLinkPair.h
"
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#include <cnoid/SceneDrawables>
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#include "exportdecl.h"
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namespace
cnoid
{
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class
SceneRenderer;
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class
CNOID_EXPORT
SceneCollision
:
public
SgLineSet
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{
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public
:
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SceneCollision
(std::shared_ptr<std::vector<CollisionLinkPairPtr>> collisionPairs);
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void
setDirty
() { isDirty =
true
; }
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void
render(
SceneRenderer
* renderer);
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private
:
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SceneCollision
(
const
SceneCollision
& org);
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std::shared_ptr<std::vector<CollisionLinkPairPtr>> collisionPairs;
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SgVertexArrayPtr
vertices_;
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bool
isDirty;
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};
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typedef
ref_ptr<SceneCollision>
SceneCollisionPtr
;
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}
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#endif
cnoid::SgLineSet
Definition:
SceneDrawables.h:660
cnoid::SceneCollisionPtr
ref_ptr< SceneCollision > SceneCollisionPtr
Definition:
SceneCollision.h:31
cnoid::SceneCollision
Definition:
SceneCollision.h:16
cnoid::ref_ptr< SgVertexArray >
CollisionLinkPair.h
cnoid
Definition:
AbstractSceneLoader.h:11
cnoid::SceneCollision::setDirty
void setDirty()
Definition:
SceneCollision.h:20
cnoid::SceneRenderer
Definition:
SceneRenderer.h:15
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