Description of the HelloWorld sample¶
This document describes the implementation of HelloWorldPlugin, which is one of the sample plugins.
Source Codes¶
The source code of this sample is as follows:
#include <cnoid/Plugin>
#include <cnoid/MenuManager>
#include <cnoid/MessageView>
using namespace cnoid;
class HelloWorldPlugin : public Plugin
{
public:
HelloWorldPlugin() : Plugin("HelloWorld")
{
}
virtual bool initialize() override
{
Action* menuItem = menuManager().setPath("/View").addItem("Hello World");
menuItem->sigTriggered().connect([&](){ onHelloWorldTriggered(); });
return true;
}
private:
void onHelloWorldTriggered()
{
MessageView::instance()->putln("Hello World !");
}
};
CNOID_IMPLEMENT_PLUGIN_ENTRY(HelloWorldPlugin)
All the files for this sample, including this source code, are stored in the Choreonoid source archive in a directory named sample/tutorial/HelloWorldPlugin. The name of the source code file is HelloWorldPlugin.cpp.
When this sample is built, HelloWorldPlugin is created. When this is imported during the launch of Choreonoid, the item “Hello World” is added under “Display” in the main menu. And when you select this menu item, “Hello World!” is displayed in the message view.
Although the plugin has only this function, it is useful for learning the basics of Choreonoid plugin development, as you’ll see in the description of this sample below.
Including headers¶
First we will describe the headers that this sample is including.
#include <cnoid/Plugin>
#include <cnoid/MenuManager>
#include <cnoid/MessageView>
These three headers are provided by the Choreonoid framework. They are basically stored in the subdirectory include/cnoid of the installation location. Usually, the path as far as include is set in the include path, and the headers are included with the prefix cnoid subdirectory. Also, since the header files for inclusion do not have an extension, write the names of the target headers in a format without an extension as described above.
Note
The format of header files without an extension is standard in C++ and adopted in standard C++ libraries. The C++ libraries which Choreonoid uses as its base, such as Eigen, Qt and OpenSceneGraph, also adopt this format. Choreonoid also employs this form with the aim of using a coding style consistent with those libraries. (By the way, this format appears to be called “header” rather than “header file”.)
The three headers included here have the following functions.
cnoid/Plugin
This header defines the Plugin class. When you make a plugin, this header must be included, and a plugin is defined as a class which inherits the Plugin class.
cnoid/MenuManager
This header defines the MenuManager class, which manages menus. When you need to add items to a menu, include this header so as to be able to use the MenuManager.
cnoid/MessageView
This header defines MessageView, which is the view where text messages are output. If you want to display text in the message view, include this header.
The actual implementation of these headers is in src/Base of the source tree. Refer directly to those files if you want to know the actual class definitions. (Note that filenames of the actual header files have the extension .h.) Although it is also possible to use the tool called Doxygen to create a reference manual that lists the details of the class definitions, currently there are insufficient comments to produce a good reference manual. We will continue to work on developing it.
Namespace using directive¶
The following directive allows the description of the namespace cnoid to be omitted.
using namespace cnoid;
cnoid is the namespace of the Choreonoid framework, and basically all classes and functions provided by Choreonoid are defined in this namespace. For example, the Plugin class used in this sample needs to be described as cnoid::Plugin so as to include the namespace. But if you describe the using directive in advance, you can omit the namespace prefix cnoid:: and simply write Plugin.
However, it is not a good idea for the using directive to be used indiscriminately, because the purpose of the namespace is to avoid naming conflicts. In principle, you should avoid the using directive for header files, and all the namespaces should be explicitly specified in header files. On the other hand, you can use them as described above in implementation files (.cpp) to simplify their code, as long as it doesn’t lead to naming conflicts.
Definition of the plugin class¶
Next, we will define the class corresponding to the HelloWorld plugin:
class HelloWorldPlugin : public Plugin
{
...
};
A Choreonoid plugin is defined as a class which inherits the Plugin class in this way. You can name an inherited plugin class any way you like, but having Plugin at the end makes the name easily recognizable. It is also important to avoid causing naming conflicts with existing plugins.
At least the following functions must be defined in a plugin class:
constructor
initialize function
. Below, we will describe how to describe these functions.
Constructor¶
The constructor is described as follows:
HelloWorldPlugin() : Plugin("HelloWorld")
{
}
In the constructor of the plugin class, the constructor of the base Plugin class must be called as shown, and the name of the plugin given. Usually, it is given a name with the final Plugin string stripped from the class name.
Although the constructor in this sample has nothing in particular described within it, when the plugin is dependent on other plugins, you need to pass the dependency relationship to the system using the require function here. Refer to the Description of the Sample1Plugin section for more about this.
The initialize function¶
The initialization of a plugin is described in the initialize function as follows:
virtual bool initialize() override
{
...
}
The initialize function is a virtual function defined in the base Plugin class. Overriding it allows the behavior of each plugin to be implemented. Other virtual functions that assume this kind of override include finalize and description. In order to clarify what is being overridden here, we have added the override keyword introduced since C++11.
After the plugins have been imported, the initialize functions are called in order, taking into consideration the dependency relationship between plugins. When the necessary objects have been created and the initialization succeeds, this function should return true. If the initialization failed, return false. This allows the system to judge whether or not the plugin has been successfully initialized.
Defining the plugin entry¶
Finally, we will write the following code:
CNOID_IMPLEMENT_PLUGIN_ENTRY(HelloWorldPlugin)
This uses the CNOID_IMPLEMENT_PLUGIN_ENTRY macro defined in the cnoid/Plugin header. Giving the name of a plugin to this macro defines the function with which the Choreonoid system obtains the plugin instance from the DLL of the plugin. Please don’t forget to write this macro, because the plugin DLL cannot be recognized as a plugin without it.
Note that each plugin needs to be created in a DLL which implements only one plugin. Note that a single DLL cannot implement multiple plugins (the above macro cannot be written more than twice).
That completes the description of the source code. Next we describe how to build this plugin.
How to build¶
The following conditions must be met in order to build and use a plugin:
The header files and library files of the Choreonoid dependency libraries, such as Qt, must be available to the build tools.
The header files and library files provided by Choreonoid must be also available to the build tools.
The build environment and options must be the same as those used for building the dependency libraries and the main Choreonoid binaries. (Basically using the same compiler on the same OS and PC architecture will meet this condition.)
The binary for the plugin must be built as a shared (dynamic-link) library.
The name of the binary must be libCnoidXXXPlugin.so (XXX corresponds to the plugin name) for Linux, or CnoidXXXPlugin.dll for Windows.
The binary must be installed in the plugin directory of Choreonoid. The plugin folder is lib/choreonoid-x.x/ (x.x corresponds to the version number) in the Choreonoid installation location.
As long as the above conditions are met, any method can be used to compile a plugin. Here, we will describe the following three methods.
Build together with the main part of Choreonoid
Build the plugin separately using CMake
Build the plugin by writing the Makefile directly
Note
For methods #2 and #3, it is assumed that the build is done on Linux. When the build uses Visual Studio (Visual C++) on Windows, it’s simplest to use method #1. Otherwise, you need to create a Visual C++ project and set the include path, library path, library, etc. yourself in the settings dialog box.
Build together with the main part of Choreonoid¶
If you are using Choreonoid built from source, you can build your own plugin together with Choreonoid itself. This means adding the source of your own plugin to the source of Choreonoid and building them together, with the plugin as an add-on.
Information for building the main part of Choreonoid is managed by CMake. In addition to the headers and libraries that make up Choreonoid, CMake also has information for building Choreonoid’s external dependency libraries. One point about this method is that this kind of information is also utilized for building your own plugin. In this case, since the description required for building your plugin is the minimum necessary, you can create a plugin easily. Therefore, this method is recommended for anyone using Choreonoid built from source.
The basic process is as follows. First, in the Choreonoid source directory there is a directory called ext, which is where additional plugins are placed. So, first create the sub-directory for the plugins in this ext directory, and then store the plugin source files and the CMakeLists.txt file for the build inside.
In the case of the HelloWorld plugin, the files will be structured as follows:
+ the Choreonoid source directory
+ ext
- HelloWorldPlugin.cpp
- CMakeLists.txt
And the following will be written in CMakeLists.txt:
set(target CnoidHelloWorldPlugin)
add_cnoid_plugin(${target} SHARED HelloWorldPlugin.cpp)
target_link_libraries(${target} CnoidBase)
apply_common_setting_for_plugin(${target})
Here, the line
set(target CnoidHelloWorldPlugin)
sets the plugin name. Name the plugin in this way, starting with Cnoid and ending with Plugin. Here we set this name to a variable called target so that it can be used with the commands below. It doesn’t necessarily have to be set as a variable, but doing so keeps the plugin name settings consistent.
add_cnoid_plugin(${target} SHARED HelloWorldPlugin.cpp)
This description is needed for the actual build of the plugin. Add_cnoid_plugin is a command defined in the CMake file of the main part of Choreonoid, and you can build a plugin by specifying a plugin name and source file name here. This command is described in CMakeLists.txt in the top directory of the Choreonoid source, so refer to it for further details. Basically, it is the add_library command used when creating a library with CMake, customized for plugins and used in the same way as the add_library command.
target_link_libraries(${target} CnoidBase)
This is a description for explicitly specifying the library on which the plugin depends, which in this case is the CnoidBase library included in the main part of Choreonoid. CnoidBase is a library which implements the base GUI of Choreonoid, and it also includes the message view implementation used in this sample. This library must be linked whenever we are dealing with a Choreonoid plugin. This description will link the CnoidBase library to the HelloWorld plugin.
In CMake, if you specify libraries defined in the same project with target_link_libraries, it will also link to all the other libraries that those libraries are dependent on. For example, since CnoidBase is also dependent on the Qt library, the Qt library will be linked to the HelloWorld plugin by the above description. In this way, you can use this method to complete the description without needing to worry too much about the details of all the libraries to be linked.
apply_common_setting_for_plugin(${target})
This command configures settings that should be commonly applied to plugins. This function is defined in the CMakeLists.txt in the top directory. This description is usually also done for plugins. This will allow plugins to also be installed by make install, for example.
Refer to the CMake manual for details on how to write CMakeLists.txt. In addition, reading the CMakeLists.txt files in the libraries included in Choreonoid, or in other plugins and samples, should give you a rough idea of how to write them.
When you have written CMakeLists.txt in this way and placed it in the subdirectory in ext along with the plugin’s source file, build the main part of Choreonoid. The CMakeLists.txt of this plugin will be detected automatically, and the HelloWorld plugin will be built along with Choreonoid.
Note
Note that this method performs the build on the main part of Choreonoid. Since the CMakeLists.txt mentioned above cannot build a plugin by itself, running the cmake command in the plugin’s directory will not work. In that case, it may affect the CMake of Choreonoid, so please avoid such operations.
In the plugin’s CMakeLists.txt, it is a good idea to write the following at the beginning.
option(BUILD_HELLO_WORLD_SAMPLE "Building a Hello World sample plugin" OFF)
if(NOT BUILD_HELLO_WORLD_SAMPLE)
return()
endif()
With this code, the option BUILD_HELLO_WORLD_SAMPLE will be created in CMake’s settings. Here, the default is OFF, in which case the build of this plugin will be skipped. If you want to build the plugin, set the option to ON in the CMake settings. By making it possible to switch whether to build a plugin or not in this way, it should be easier to develop and operate plugins.
Build the plugin separately using CMake¶
How to build a plugin together with Choreonoid was described above, but you may want to build a plugin separately from Choreonoid. In addition to that method being easier to develop, there may be cases where Choreonoid is installed from a binary package, etc. and you cannot use the Choreonoid build environment anyway.
In such cases, it is possible to build the plugin separately. Here, we will look at how to do this using CMake.
In this case, the Choreonoid source files are not necessary, but the SDK consisting of Choreonoid headers and libraries needs to be installed. This will be installed if you set the option INSTALL_SDK to ON in CMake when building Choreonoid. If you are using a binary package, use one that includes this SDK.
Then prepare the following CMakeLists.txt along with the plugin source file.
cmake_minimum_required(VERSION 3.1.0)
project(HelloWorldPlugin)
find_package(Choreonoid REQUIRED)
add_definitions(${CHOREONOID_DEFINITIONS})
include_directories(${CHOREONOID_INCLUDE_DIRS})
link_directories(${CHOREONOID_LIBRARY_DIRS})
set(target CnoidHelloWorldPlugin)
add_library(${target} SHARED HelloWorldPlugin.cpp)
target_link_libraries(${target} ${CHOREONOID_BASE_LIBRARIES})
install(TARGETS ${target} LIBRARY DESTINATION ${CHOREONOID_PLUGIN_DIR})
Place this CMakeLists.txt in the same directory as the plugin source files. Then, perform the build in the usual way using cmake. When you perform the installation operation, the built plugin files will be installed in the Choreonoid plugin directory. On Linux, go to the plugin source directory on the terminal, execute
cmake .
and then run
make
to perform the build. If the build is successful, execute
make install
to install it. (Root privileges may be required, depending on the installation destination.)
Note
Note that this method does not place the plugin source files or CMakeLists.txt in the Choreonoid ext directory. Executing cmake is not performed on Choreonoid itself, but it is executed directly for this plugin.
The details of CMakeLists.txt are as follows:
cmake_minimum_required(VERSION 3.1.0)
The required version of CMake is specified. Set the appropriate version, taking into account the installed CMake version and the contents of CMakeLists.txt.
project(HelloWorldPlugin)
Sets the CMake project. As we are building the plugin separately here, this needs to be set.
find_package(Choreonoid REQUIRED)
Gets the information about the installed Choreonoid. Choreonoid is definitely required, since we are creating a Choreonoid plugin, so REQUIRED is specified here. If Choreonoid is found, its information is set to the following variables.
Variable |
Details |
---|---|
CHOREONOID_DEFINITIONS |
compile options |
CHOREONOID_INCLUDE_DIRS |
header file directory |
CHOREONOID_LIBRARY_DIRS |
library file directory |
CHOREONOID_UTIL_LIBRARIES |
libraries that have to be linked when using the Util module |
CHOREONOID_BASE_LIBRARIES |
libraries that have to be linked when using the Base module |
CHOREONOID_PLUGIN_DIR |
directory where the plugin files are installed |
Note
In order to enable find_package to function, you need to have CMake’s package detection path include the Choreonoid installation destination. But if Choreonoid is installed in a directory other than the default /usr/local, it may not be included in the detection path. In this case, Choreonoid will not be detected by find_package. In order to make it detectable, set the Choreonoid installation directory as the environment variable CHOREONOID_DIR or CMAKE_PREFIX_PATH. For details, refer to the information about find_package in the CMake manual.
Next, the information acquired using find_package is used as follows:
add_definitions(${CHOREONOID_DEFINITIONS})
include_directories(${CHOREONOID_INCLUDE_DIRS})
link_directories(${CHOREONOID_LIBRARY_DIRS})
This description set the compile options, include paths, and link paths appropriately.
set(target CnoidHelloWorldPlugin)
Set the plugin name to the variable target.
add_library(${target} SHARED HelloWorldPlugin.cpp)
The plugin will become a shared library, so you can perform the build with the add_library command that is standard in CMake.
When building together with Choreonoid , the plugin was built using the command add_cnoid_plugin, which extended add_library. But if you are building the plugin separately, use add_libary directly.
target_link_libraries(${target} ${CHOREONOID_BASE_LIBRARIES})
Set the libraries that have to be linked to the plugin By using the CHOREONOID_BASE_LIBRARIES variable acquired with find_package, you can link to the set of libraries that form the base of the plugin.
install(TARGETS ${target} LIBRARY DESTINATION ${CHOREONOID_PLUGIN_DIR})
When you perform the installation operation, the built plugin files will be installed in the Choreonoid plugin directory. The installation destination can be specified in this way with the CHOREONOID_PLUGIN_DIR variable.
Build the plugin by writing the Makefile directly¶
When building a plugin separately, it is also possible to directly write the Makefile, which is the configuration file of the make command. Regarding this method, Choreonoid’s SDK must be installed, in the same way as when you Build the plugin separately using CMake .
Note that this method is not really recommended. We now have the excellent CMake tool, so it makes sense to use that. We will also introduce this method for special circumstances where you need to write a Makefile.
When writing a Makefile directly, use the tool called pkg-config rather than CMake’s find_package command to get the information required for the build. Below is an example of a Makefile using this.
CXXFLAGS += -fPIC `pkg-config --cflags choreonoid`
PLUGIN = libCnoidHelloWorldPlugin.so
$(PLUGIN): HelloWorldPlugin.o
g++ -shared -o $(PLUGIN) HelloWorldPlugin.o `pkg-config --libs choreonoid`
install: $(PLUGIN)
install -s $(PLUGIN) `pkg-config --variable=plugindir choreonoid`
clean:
rm -f *.o *.so
If you run make using this Makefile, the plugin binaries will be generated, and if you run make install, the generated binaries should be installed in the Choreonoid plugin directory. If you then run Choreonoid, the plugins will be imported.
pkg-config is a tool commonly used on a Unix-type OS, and by executing the pkg-config command with appropriate options, like the above Makefile, you can get character strings such as the include path of the corresponding libraries, link paths, and library files. By passing this as a compiler option, it becomes possible to compile without describing those settings directly. Refer to the pkg-config manual for details.
Note
For pkg-config, the Choreonoid installation destination must be included in the detection path. You can use the environment variable PKG_CONFIG_PATH to add the detection path. If Choreonoid is installed somewhere other than the default /usr/local directory, set the installation directory named lib/pkgconfig to PKG_CONFIG_PATH.
Build file samples¶
Build files corresponding to the three methods introduced here are stored in the directory of the HelloWorld sample. They can each be used in the following ways:
Corresponds to the sample directory CMakeLists.txt file. Copy the HelloWorld directory to the ext directory and build Choreonoid.
This also corresponds to the sample directory CMakeLists.txt file. Execute cmake in the HelloWorld directory to perform the build.
Corresponds to the file named ManualMakefile. Either change the file name to Makefile or confer the option -f ManualMakefile when executing make.
Both #1 and #2 will result in the same CMakeLists.txt file, but the content is divided between the processing of #1 and #2. It determines whether or not it is a build of Choreonoid itself, and if it is, the content for #1 is processed. Otherwise the content for #2 is processed.