Changes in each release¶
2.2.0 (July 11, 2024)¶
Added support for Ubuntu 24.04
Added support for Qt6
Added support for C++20
Enabled a toolbar for setting display format of numerical units and precision in GUI
Added the link mass summary view
Improved the movie recorder * Always display the marker within the target view * Allow cancellation of recording even during recording
Added support for loading mesh files in ROS 2 packages
Fixed bugs in YAML file output
Fixed a bug in URDF file loading
Fixed a bug related to sensor value updates in simulation
Fixed a bug related to high DPI display environments
Improved icon image resolution for high DPI display environments
Updated pybind11 to version 2.10.3
Updated the bundled fmtlib to version 11.0.0
Updated the bundled Eigen library to version 3.4.0
Various minor feature improvements, bug fixes, and internal implementation enhancements
2.1.1 (March 21, 2024)¶
Improve the plugin path management
Add the command line option “–add-plugin-dir-as-prefix”. A plugin path can be added in the installation prefix directory of a module installed separately from Choreonoid itself.
Improve SimpleControllerItem to support additional controller directories in the plugin path
2.1.0 (March 17, 2024)¶
Improved the function to write a body / scene file
Improved the URDF loader
Improved the OBJ mesh file loader
Fixed the recording toggle button in MovieRecorderBar so that toggle-off to stop recording can be processed during recording
Fixed the FPS test button in the SceneView config dialog so that click to cancel the test can be processed during testing
Fixed the dial widgets in JointDisplacementView to work correctly
Improved LocationView to support SceneItem and PointSetItem
Improved the distance measurement function to support SceneItem and PointSetItem
Added BodyPoseItem and BodyPoseListItem for recording body poses
Added the conveyor device and improve KinematicSimulatorItem to support it
Enabled GUI operations on multiplex bodies
Added a function to convert a point set to a mesh to PCLPlugin
Removed SDFPlugin
Replaced boost.program_options with CLI11
Removed dependency on the boost C++ library
Improved the package.xml configuration for building with ROS 2
Many other minor feature improvements and bug fixes
2.0.0 (August 4, 2023)¶
Support for Ubuntu 20.04 and 22.04
Support for Visual C++ 2019 and 2022
Support for Clang
Discontinued support for Qt4
Added the following plugins:
ManipulatorPlugin
BodyMotionFilterPlugin
MocapPlugin
Made building of the following plugins optional:
PoseSeqPlugin
BalancerPlugin
Removed the following modules and plugins (note: some plugins have been separated into different repositories):
OpenRTMPlugin
OpenHRPPlugin
GrxUIPlugin
ScenarioPlugin
RobotAccessPlugin
Hrpsys31Plugin
Added the following views:
LocationView
LinkPositionView
LinkDeviceView
HumanoidPoseFetchView
Added the following project items:
KinematicsSimulatorItem
MaterialTableItem
BodyContactPointLoggerItem
BodyStateLoggerItem
RegionIntrusionDetectorItem
Improved SceneView and rendering engine:
Enabled GLSLSceneRenderer by default
Fixed texture rendering bugs
Introduced lightweight rendering mode
Introduced low GPU memory consumption mode
Shadow rendering support for Radeon
Implemented vertex rendering mode and solid-wireframe rendering mode
Enhanced highlighting style for selected/focused objects in the scene
Added text rendering support
Support for high DPI displays
Improved operation dragger
Introduced BodyHandler for customization of specific processing code for Body:
Added JointPathConfigurationHandler for handling robot arm configurations
Added LinkedJointHandler to enable kinematics operations for parallel link models
Deprecated BodyCustomizer previously used for this purpose
Improved Python bindings:
Enhanced Python bindings implemented in pybind11
Removed Python plugins and bindings implemented in boost.python
Enhanced model loading and writing features:
Support for reading URDF files
Support for reading and writing OBJ mesh files
Speeded up STL mesh file loader
Support for writing Body files
Support for writing in Choreonoid standard scene file format
Sample-related improvements:
Added HRP-4C model and samples
Added Universal Robot models
Fixed WRS2018 Tunnel models
GLVisionSimulatorItem now supports sensor noise
Added distance measurement function
Ability to integrate multiple body items into a composite body
Improved item context menu
Reflected parent-child relationship of body items in body position editing
Improved file dialog
Corrected default layout of main window
Multi-layout registration and switching for the main window
Confirmation dialog at project loading, saving, and exit
Updated toolbar icons
Unified Undo/Redo functionality
Improved choreography feature
Maintenance of CMake files for program build outside choreonoid source
Numerous other feature improvements and bug fixes
1.7.0 (May 8, 2019)¶
Supported Ubuntu 18.04
Supported Visual C++ 2017
Added MulticopterPlugin to simulate multicopters
Added TrafficControlPlugin to simulate bad communication environment
Added SubProjectItem to share project items across multiple projects
Added LightingItem to set a light source in the virtual world
Improved GLVisionSimulatorItem to support wide viewing angle range sensors and omnidirectional cameras
Improved AGXDynamicsPlugin to support additional physical models such as wire-like objects and breakable joints
Improved SensorVisualizerItem to support various sensors
Improved BodyTrackingCameraItem to specify its target link
Improved the joint slider view to support the dial interface for joint displacements
Improved OpenRTMPlugin
The standard profile format is used to store / restore RT system configurations
Multiple name servers can be used simultaneously
The target nameserver can dynamically be changed by specifying the default nameserver of OpenRTM
Improved the visualization in the RTS Diagram View
Introduced the manual mode of the RTC state detection
Added the RTC configuration view
Added the OpenHRP model loader implemented using Choreonoid
Fix PhysXPlugin to support PhysX 3.4
Improved the body file format to specify textures
Introduced standard joystick mapping to enable different joystick devices to be used in the same way
Added sample robot models and their projects
Aizu Spider
Aizu Wheel
Quadcopter
Added the project and model files of the tunnel disaster response and recovery challenge at World Robot Summit 2018
Improve the API of SimpleController
Introduced fmtlib as a formatting library to replace boost.format
Modified the wrapping rules of the pybind11 version python wrappers
Modified the function names to get member object xxx to to getXxx()
Member object xxx can be accessed as property xxx
Supported the complete out-of-source build
Enabled to build Choreonoid as a ROS package in the Catkin environment
Added CMake configuration files for the plugin development
Fixed pkg-config files
Many other minor feature improvements and bug fixes
1.6.0 (October 31, 2017)¶
New model file format replacing the OpenHRP model file format
Mesh files of various formats including STL and Collada can be read as a part of body models
Introduced the concept of contact material for specifying a parameter set relating to the contact of an object pair
New controller API that enables a controller to specify which state variables to input and output
Introduced BodyIoRTCItem for directly creating an RTC for the model input / output
New rendering engine written in new OpenGL APIs and the GLSL shading language
New implementation of the Python bindings using the pybind11 library
Supported Python3
A beta version of the Lua language bindings using the Sol2 library
A beta version of AGXDynamicsPlugin to enable AGX Dynamics to be used as a physics engine for simulation
A beta version of SpringheadPlugin to enable the Springhead library to be used as a physics engine for simulation
A beta version of RokiPlugin to enable the Roki library to be used as a physics engine for simulation
Added sample models and projects
Other minor improvements and bug fixes
1.5.0 (July 13, 2016)¶
Improved the view / toolbar management system
Added GLVisionSimulatorItem, which simulates vision sensors such as cameras, RGBD cameras, and laser range sensors
Added A function to interactively apply force to an object being simulated using mouse dragging
Improved the stability the simulation performed by AISTSimulatorItem
Added PhysXPlugin, which enables nVidia PhysX to be used as a physics engine in simulation
Added WorldLogFileItem, which stores all the log data of a virtual world being simulated online
Generalization of collision detectors
Added BodyTrackingCameraItem, which provides a camera that automatically tracks a particular object in a virtual world
Added SensorVisualizerItem, which visualizes the states of sensors such as force sensors in a scene view
Added PointSetItem and MultiPointSetItem, which visualize point cloud data in a scene view
Added the Python scripting function, which enables users to control Choreonoid with a Python script
The source code of BalancerPlugin became a part of Choreonoid’s main source code with the same license
Added samples
Supported both Qt4 and Qt5
The license was changed from LGPL to the MIT license
Other minor improvements and bug fixes
1.4.0 (August 29, 2013)¶
Improved the OpenRTM plugin to support simulation using RT-components
Added the Bullet plugin, which allows the use of the Bullet physics library as one of the simulation engines
Added the Media plugin for playing movie and audio files
Introduced a new SceneView implementation based on the pure OpenGL API
Supported cameras and lights defined in models on the new SceneView
Supported the simulation of the crawler mechanism
Path variables can be set and used in project files
Added the RIC30 robot model
Added sample projects for the new functions and models
A lot of other minor improvements
A lot of bug fixes
Refactoring the API of the Body library and plugin
1.3.1 (August 20, 2012)¶
Fixed a bug of reloading items
Fixed a bug of the execution file path detection on Mac OS X
Fixed a problem where a filename cannot be specified on file save dialogs on Mac OS X
Fixed a crash caused by ItemPropertyView
1.3.0 (July 29, 2012)¶
Improved the AIST Simulator
Improved the high-gain dynamics mode to be more accurate
Made the integration methods selectable
Improved the support for Mac OS X
Introduced relative path setting for shared libraries to make the binary files relocatable on the file system
Fixed the BalancerPlugin binary to be loadable
Supported Boost C++ libraries version 1.50
Fixed some other bugs
1.2.0 (July 20, 2012)¶
Supported Mac OS X (Only tested on Lion)
Added a general dynamics simulation function
Improved the robustness of the automatic dynamic balance adjustment
Improved the numerical inverse kinematics to be more robust
SceneView’s sequential image output function for creating movies
Online viewer function whose API is same as OpenHRP3
Forward kinematics dragging for slide joints on SceneView
Added the Corba module and CorbaPlugin which support some CORBA functions
Supported Clang compiler
Ended the use of Boost.multi_array library which caused some problems
Removed the Eigen library source from the source archive
Fixed many other bugs
1.1.0 (December 30, 2011)¶
Supported internationalization
Messages can be translated into other languages
Added Japanese translations
International characters (any characters defined in Unicode) can be used in data and filenames in the Linux distributions based on UTF-8
Local character encoding (such as shift-jis) can be used in data and filenames in Windows
Added some scripts for handling gettext files
New graphical tool bar icons
New application icon
Fixed a compile error in Visual C++ 2010
Fixed some other bugs
1.0.0 (November 8, 2011)¶
This is the initial release version.