Changes in each release¶
1.7.0 (May 8, 2019)¶
- Supported Ubuntu 18.04
- Supported Visual C++ 2017
- Added MulticopterPlugin to simulate multicopters
- Added TrafficControlPlugin to simulate bad communication environment
- Added SubProjectItem to share project items across multiple projects
- Added LightingItem to set a light source in the virtual world
- Improved GLVisionSimulatorItem to support wide viewing angle range sensors and omnidirectional cameras
- Improved AGXDynamicsPlugin to support additional physical models such as wire-like objects and breakable joints
- Improved SensorVisualizerItem to support various sensors
- Improved BodyTrackingCameraItem to specify its target link
- Improved the joint slider view to support the dial interface for joint displacements
- Improved OpenRTMPlugin
- The standard profile format is used to store / restore RT system configurations
- Multiple name servers can be used simultaneously
- The target nameserver can dynamically be changed by specifying the default nameserver of OpenRTM
- Improved the visualization in the RTS Diagram View
- Introduced the manual mode of the RTC state detection
- Added the RTC configuration view
- Added the OpenHRP model loader implemented using Choreonoid
- Fix PhysXPlugin to support PhysX 3.4
- Improved the body file format to specify textures
- Introduced standard joystick mapping to enable different joystick devices to be used in the same way
- Added sample robot models and their projects
- Aizu Spider
- Aizu Wheel
- Quadcopter
- Added the project and model files of the tunnel disaster response and recovery challenge at World Robot Summit 2018
- Improve the API of SimpleController
- Introduced fmtlib as a formatting library to replace boost.format
- Modified the wrapping rules of the pybind11 version python wrappers
- Modified the function names to get member object xxx to to getXxx()
- Member object xxx can be accessed as property xxx
- Supported the complete out-of-source build
- Enabled to build Choreonoid as a ROS package in the Catkin environment
- Added CMake configuration files for the plugin development
- Fixed pkg-config files
- Many other minor feature improvements and bug fixes
1.6.0 (October 31, 2017)¶
- New model file format replacing the OpenHRP model file format
- Mesh files of various formats including STL and Collada can be read as a part of body models
- Introduced the concept of contact material for specifying a parameter set relating to the contact of an object pair
- New controller API that enables a controller to specify which state variables to input and output
- Introduced BodyIoRTCItem for directly creating an RTC for the model input / output
- New rendering engine written in new OpenGL APIs and the GLSL shading language
- New implementation of the Python bindings using the pybind11 library
- Supported Python3
- A beta version of the Lua language bindings using the Sol2 library
- A beta version of AGXDynamicsPlugin to enable AGX Dynamics to be used as a physics engine for simulation
- A beta version of SpringheadPlugin to enable the Springhead library to be used as a physics engine for simulation
- A beta version of RokiPlugin to enable the Roki library to be used as a physics engine for simulation
- Added sample models and projects
- Other minor improvements and bug fixes
1.5.0 (July 13, 2016)¶
- Improved the view / toolbar management system
- Added GLVisionSimulatorItem, which simulates vision sensors such as cameras, RGBD cameras, and laser range sensors
- Added A function to interactively apply force to an object being simulated using mouse dragging
- Improved the stability the simulation performed by AISTSimulatorItem
- Added PhysXPlugin, which enables nVidia PhysX to be used as a physics engine in simulation
- Added WorldLogFileItem, which stores all the log data of a virtual world being simulated online
- Generalization of collision detectors
- Added BodyTrackingCameraItem, which provides a camera that automatically tracks a particular object in a virtual world
- Added SensorVisualizerItem, which visualizes the states of sensors such as force sensors in a scene view
- Added PointSetItem and MultiPointSetItem, which visualize point cloud data in a scene view
- Added the Python scripting function, which enables users to control Choreonoid with a Python script
- The source code of BalancerPlugin became a part of Choreonoid’s main source code with the same license
- Added samples
- Supported both Qt4 and Qt5
- The license was changed from LGPL to the MIT license
- Other minor improvements and bug fixes
1.4.0 (August 29, 2013)¶
- Improved the OpenRTM plugin to support simulation using RT-components
- Added the Bullet plugin, which allows the use of the Bullet physics library as one of the simulation engines
- Added the Media plugin for playing movie and audio files
- Introduced a new SceneView implementation based on the pure OpenGL API
- Supported cameras and lights defined in models on the new SceneView
- Supported the simulation of the crawler mechanism
- Path variables can be set and used in project files
- Added the RIC30 robot model
- Added sample projects for the new functions and models
- A lot of other minor improvements
- A lot of bug fixes
- Refactoring the API of the Body library and plugin
1.3.1 (August 20, 2012)¶
- Fixed a bug of reloading items
- Fixed a bug of the execution file path detection on Mac OS X
- Fixed a problem where a filename cannot be specified on file save dialogs on Mac OS X
- Fixed a crash caused by ItemPropertyView
1.3.0 (July 29, 2012)¶
- Improved the AIST Simulator
- Improved the high-gain dynamics mode to be more accurate
- Made the integration methods selectable
- Improved the support for Mac OS X
- Introduced relative path setting for shared libraries to make the binary files relocatable on the file system
- Fixed the BalancerPlugin binary to be loadable
- Supported Boost C++ libraries version 1.50
- Fixed some other bugs
1.2.0 (July 20, 2012)¶
- Supported Mac OS X (Only tested on Lion)
- Added a general dynamics simulation function
- Improved the robustness of the automatic dynamic balance adjustment
- Improved the numerical inverse kinematics to be more robust
- SceneView’s sequential image output function for creating movies
- Online viewer function whose API is same as OpenHRP3
- Forward kinematics dragging for slide joints on SceneView
- Added the Corba module and CorbaPlugin which support some CORBA functions
- Supported Clang compiler
- Ended the use of Boost.multi_array library which caused some problems
- Removed the Eigen library source from the source archive
- Fixed many other bugs
1.1.0 (December 30, 2011)¶
- Supported internationalization
- Messages can be translated into other languages
- Added Japanese translations
- International characters (any characters defined in Unicode) can be used in data and filenames in the Linux distributions based on UTF-8
- Local character encoding (such as shift-jis) can be used in data and filenames in Windows
- Added some scripts for handling gettext files
- New graphical tool bar icons
- New application icon
- Fixed a compile error in Visual C++ 2010
- Fixed some other bugs
1.0.0 (November 8, 2011)¶
This is the initial release version.