#include <VRMLToSGConverter.h>
◆ VRMLToSGConverter()
VRMLToSGConverter::VRMLToSGConverter |
( |
| ) |
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◆ ~VRMLToSGConverter()
VRMLToSGConverter::~VRMLToSGConverter |
( |
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◆ clearConvertedNodeMap()
void VRMLToSGConverter::clearConvertedNodeMap |
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◆ convert()
◆ divisionNumber()
int VRMLToSGConverter::divisionNumber |
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const |
◆ setDivisionNumber()
void VRMLToSGConverter::setDivisionNumber |
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int |
divisionNumber | ) |
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◆ setMaxCreaseAngle()
void VRMLToSGConverter::setMaxCreaseAngle |
( |
double |
angle | ) |
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◆ setMessageSink()
void VRMLToSGConverter::setMessageSink |
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std::ostream & |
os | ) |
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◆ setMinCreaseAngle()
void VRMLToSGConverter::setMinCreaseAngle |
( |
double |
angle | ) |
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◆ setNormalGenerationEnabled()
void VRMLToSGConverter::setNormalGenerationEnabled |
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bool |
on, |
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bool |
doOverwrite = false |
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) |
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◆ setTriangulationEnabled()
void VRMLToSGConverter::setTriangulationEnabled |
( |
bool |
on | ) |
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The documentation for this class was generated from the following files: