#include <SceneDragProjector.h>
◆ DragMode
Enumerator |
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DRAG_NONE | |
DRAG_ROTATION | |
DRAG_TRANSLATION | |
◆ SceneDragProjector()
SceneDragProjector::SceneDragProjector |
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◆ ~SceneDragProjector()
SceneDragProjector::~SceneDragProjector |
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virtual |
◆ drag()
◆ dragMode()
int SceneDragProjector::dragMode |
( |
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const |
◆ dragRotation()
◆ dragTranslation()
◆ initialPosition()
const Isometry3 & SceneDragProjector::initialPosition |
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const |
◆ isDragging()
bool SceneDragProjector::isDragging |
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const |
◆ position()
const Isometry3 & SceneDragProjector::position |
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const |
◆ projectedPoint()
const Vector3 & SceneDragProjector::projectedPoint |
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const |
◆ resetDragMode()
void SceneDragProjector::resetDragMode |
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◆ rotationAngle()
double SceneDragProjector::rotationAngle |
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const |
◆ rotationAngleAxis()
const AngleAxis & SceneDragProjector::rotationAngleAxis |
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const |
◆ rotationAxis()
const Vector3 & SceneDragProjector::rotationAxis |
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const |
◆ rotationMatrix()
const Matrix3 & SceneDragProjector::rotationMatrix |
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const |
◆ setInitialPosition()
void SceneDragProjector::setInitialPosition |
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const Isometry3 & |
T | ) |
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◆ setInitialRotation()
void SceneDragProjector::setInitialRotation |
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const Matrix3 & |
R | ) |
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◆ setInitialTranslation()
void SceneDragProjector::setInitialTranslation |
( |
const Vector3 & |
p | ) |
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◆ setRotationAxis()
void SceneDragProjector::setRotationAxis |
( |
const Vector3 & |
axis | ) |
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◆ setTranslationAlongViewPlane()
void SceneDragProjector::setTranslationAlongViewPlane |
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◆ setTranslationAxis()
void SceneDragProjector::setTranslationAxis |
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const Vector3 & |
axis | ) |
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◆ setTranslationPlaneNormal()
void SceneDragProjector::setTranslationPlaneNormal |
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const Vector3 & |
normal | ) |
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◆ startRotation()
◆ startTranslation()
◆ translation()
const Vector3 & SceneDragProjector::translation |
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const |
◆ translationAxis()
const Vector3 & SceneDragProjector::translationAxis |
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const |
The documentation for this class was generated from the following files: