Choreonoid  1.8
Public Member Functions | List of all members
cnoid::ObjSceneWriter Class Reference

#include <ObjSceneWriter.h>

Inheritance diagram for cnoid::ObjSceneWriter:
cnoid::AbstractSceneWriter

Public Member Functions

 ObjSceneWriter ()
 
 ~ObjSceneWriter ()
 
 ObjSceneWriter (const ObjSceneWriter &)=delete
 
 ObjSceneWriter (ObjSceneWriter &&)=delete
 
ObjSceneWriteroperator= (const ObjSceneWriter &)=delete
 
ObjSceneWriteroperator= (ObjSceneWriter &&)=delete
 
virtual void setMessageSink (std::ostream &os) override
 
void setMaterialEnabled (bool on)
 
bool isMaterialEnabled () const
 
virtual bool writeScene (const std::string &filename, SgNode *node) override
 
- Public Member Functions inherited from cnoid::AbstractSceneWriter
virtual ~AbstractSceneWriter ()
 

Additional Inherited Members

- Protected Member Functions inherited from cnoid::AbstractSceneWriter
bool findOrCopyImageFile (SgImage *image, const std::string &outputBaseDir)
 
std::ostream & os ()
 

Constructor & Destructor Documentation

◆ ObjSceneWriter() [1/3]

ObjSceneWriter::ObjSceneWriter ( )

◆ ~ObjSceneWriter()

ObjSceneWriter::~ObjSceneWriter ( )

◆ ObjSceneWriter() [2/3]

cnoid::ObjSceneWriter::ObjSceneWriter ( const ObjSceneWriter )
delete

◆ ObjSceneWriter() [3/3]

cnoid::ObjSceneWriter::ObjSceneWriter ( ObjSceneWriter &&  )
delete

Member Function Documentation

◆ isMaterialEnabled()

bool ObjSceneWriter::isMaterialEnabled ( ) const

◆ operator=() [1/2]

ObjSceneWriter& cnoid::ObjSceneWriter::operator= ( const ObjSceneWriter )
delete

◆ operator=() [2/2]

ObjSceneWriter& cnoid::ObjSceneWriter::operator= ( ObjSceneWriter &&  )
delete

◆ setMaterialEnabled()

void ObjSceneWriter::setMaterialEnabled ( bool  on)

◆ setMessageSink()

void ObjSceneWriter::setMessageSink ( std::ostream &  os)
overridevirtual

Reimplemented from cnoid::AbstractSceneWriter.

◆ writeScene()

bool ObjSceneWriter::writeScene ( const std::string &  filename,
SgNode node 
)
overridevirtual

The documentation for this class was generated from the following files: