#include <ObjSceneWriter.h>
◆ ObjSceneWriter() [1/3]
ObjSceneWriter::ObjSceneWriter |
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◆ ~ObjSceneWriter()
ObjSceneWriter::~ObjSceneWriter |
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◆ ObjSceneWriter() [2/3]
◆ ObjSceneWriter() [3/3]
◆ isMaterialEnabled()
bool ObjSceneWriter::isMaterialEnabled |
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const |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ setMaterialEnabled()
void ObjSceneWriter::setMaterialEnabled |
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bool |
on | ) |
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◆ setMessageSink()
void ObjSceneWriter::setMessageSink |
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std::ostream & |
os | ) |
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overridevirtual |
◆ writeScene()
bool ObjSceneWriter::writeScene |
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const std::string & |
filename, |
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SgNode * |
node |
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) |
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overridevirtual |
The documentation for this class was generated from the following files: