#include <ShaderPrograms.h>
◆ NolightingProgram() [1/2]
NolightingProgram::NolightingProgram |
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◆ ~NolightingProgram()
NolightingProgram::~NolightingProgram |
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◆ NolightingProgram() [2/2]
NolightingProgram::NolightingProgram |
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std::initializer_list< ShaderSource > |
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◆ initialize()
void NolightingProgram::initialize |
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◆ setTransform()
- Parameters
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PV | Product of the project matrix and view matrix |
V | The transform corresponding to the view matrix |
M | The transform corresponding to the model matrix |
L | The transform corresponding to the local vertex transform matrix |
- Note
- L is used when the vertex positions are expressed as normalized ([-1.0, 1.0]) integer value
Reimplemented from cnoid::ShaderProgram.
Reimplemented in cnoid::OutlineProgram, and cnoid::SolidPointProgram.
The documentation for this class was generated from the following files: