#include <BodyState.h>
◆ DataType
Enumerator |
---|
JOINT_POSITIONS | |
LINK_POSITIONS | |
JOINT_FORCE_OR_TORQUE | |
ZMP | |
◆ BodyState() [1/3]
◆ BodyState() [2/3]
BodyState::BodyState |
( |
const Body & |
body | ) |
|
◆ BodyState() [3/3]
BodyState::BodyState |
( |
const BodyState & |
state | ) |
|
◆ getRootLinkPosition() [1/2]
bool BodyState::getRootLinkPosition |
( |
Isometry3 & |
out_T | ) |
const |
◆ getRootLinkPosition() [2/2]
bool BodyState::getRootLinkPosition |
( |
SE3 & |
out_position | ) |
const |
◆ getZMP()
bool BodyState::getZMP |
( |
Vector3 & |
out_zmp | ) |
const |
◆ idToNameMap()
std::map< int, std::string > & BodyState::idToNameMap |
( |
| ) |
|
|
protectedvirtual |
◆ nameToIdMap()
std::map< std::string, int > & BodyState::nameToIdMap |
( |
| ) |
|
|
protectedvirtual |
◆ nextDynamicId()
int BodyState::nextDynamicId |
( |
| ) |
|
|
protectedvirtual |
◆ operator=()
◆ restorePositions()
bool BodyState::restorePositions |
( |
Body & |
io_body | ) |
const |
◆ setRootLinkPosition() [1/2]
void BodyState::setRootLinkPosition |
( |
const Isometry3 & |
T | ) |
|
◆ setRootLinkPosition() [2/2]
void BodyState::setRootLinkPosition |
( |
const SE3 & |
position | ) |
|
◆ setZMP()
void BodyState::setZMP |
( |
const Vector3 & |
zmp | ) |
|
◆ storePositions()
void BodyState::storePositions |
( |
const Body & |
body | ) |
|
The documentation for this class was generated from the following files: