#include <BodyMotionPoseProvider.h>
◆ BodyMotionPoseProvider() [1/2]
BodyMotionPoseProvider::BodyMotionPoseProvider |
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◆ BodyMotionPoseProvider() [2/2]
BodyMotionPoseProvider::BodyMotionPoseProvider |
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Body * |
body, |
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std::shared_ptr< BodyMotion > |
motion |
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) |
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◆ baseLinkIndex()
int BodyMotionPoseProvider::baseLinkIndex |
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const |
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virtual |
◆ beginningTime()
double BodyMotionPoseProvider::beginningTime |
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const |
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virtual |
◆ body()
Body * BodyMotionPoseProvider::body |
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const |
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virtual |
◆ endingTime()
double BodyMotionPoseProvider::endingTime |
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const |
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virtual |
◆ getBaseLinkPosition()
bool BodyMotionPoseProvider::getBaseLinkPosition |
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Isometry3 & |
out_T | ) |
const |
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virtual |
◆ getJointPositions()
void BodyMotionPoseProvider::getJointPositions |
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std::vector< stdx::optional< double >> & |
out_q | ) |
const |
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virtual |
◆ initialize()
void BodyMotionPoseProvider::initialize |
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Body * |
body, |
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std::shared_ptr< BodyMotion > |
motion |
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) |
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◆ seek() [1/2]
bool BodyMotionPoseProvider::seek |
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double |
time | ) |
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virtual |
◆ seek() [2/2]
bool BodyMotionPoseProvider::seek |
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double |
time, |
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int |
waistLinkIndex, |
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const Vector3 & |
waistTranslation |
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) |
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virtual |
◆ updateMotion()
bool BodyMotionPoseProvider::updateMotion |
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◆ ZMP()
stdx::optional< Vector3 > BodyMotionPoseProvider::ZMP |
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const |
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virtual |
The documentation for this class was generated from the following files: