#include <CollisionDetector.h>
◆ CollisionPair() [1/3]
| cnoid::CollisionPair::CollisionPair |
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inline |
◆ CollisionPair() [2/3]
| cnoid::CollisionPair::CollisionPair |
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GeometryHandle |
geometry1, |
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GeometryHandle |
geometry2 |
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) |
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inline |
◆ CollisionPair() [3/3]
| cnoid::CollisionPair::CollisionPair |
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GeometryHandle |
geometry1, |
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Referenced * |
object1, |
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GeometryHandle |
geometry2, |
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Referenced * |
object2 |
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) |
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inline |
◆ addCollision()
| void cnoid::CollisionPair::addCollision |
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const Collision & |
c | ) |
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inline |
◆ clearCollisions()
| void cnoid::CollisionPair::clearCollisions |
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inline |
◆ collisions() [1/2]
◆ collisions() [2/2]
◆ empty()
| bool cnoid::CollisionPair::empty |
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const |
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inline |
◆ geometries()
| const GeometryHandle* cnoid::CollisionPair::geometries |
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const |
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inline |
◆ geometry() [1/2]
| GeometryHandle& cnoid::CollisionPair::geometry |
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int |
i | ) |
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inline |
◆ geometry() [2/2]
| const GeometryHandle cnoid::CollisionPair::geometry |
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int |
i | ) |
const |
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inline |
◆ newCollision()
| Collision& cnoid::CollisionPair::newCollision |
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inline |
◆ numCollisions()
| int cnoid::CollisionPair::numCollisions |
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const |
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inline |
◆ object() [1/2]
| Referenced*& cnoid::CollisionPair::object |
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int |
i | ) |
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inline |
◆ object() [2/2]
| Referenced* cnoid::CollisionPair::object |
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int |
i | ) |
const |
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inline |
The documentation for this class was generated from the following file: