#include <BodyCollisionDetector.h>
◆ BodyCollisionDetector()
| BodyCollisionDetector::BodyCollisionDetector |
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| ) |
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◆ ~BodyCollisionDetector()
| BodyCollisionDetector::~BodyCollisionDetector |
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| ) |
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virtual |
◆ addBody() [1/2]
| void BodyCollisionDetector::addBody |
( |
Body * |
body, |
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bool |
isSelfCollisionDetectionEnabled |
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) |
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◆ addBody() [2/2]
◆ clearBodies()
| void BodyCollisionDetector::clearBodies |
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◆ collisionDetector()
◆ detectCollisions()
| void BodyCollisionDetector::detectCollisions |
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std::function< void(const CollisionPair &collisionPair)> |
callback | ) |
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◆ enableGeometryHandleMap()
| void BodyCollisionDetector::enableGeometryHandleMap |
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bool |
on | ) |
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◆ findGeometryHandle()
◆ makeReady()
| bool BodyCollisionDetector::makeReady |
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◆ setCollisionDetector()
| void BodyCollisionDetector::setCollisionDetector |
( |
CollisionDetector * |
collisionDetector | ) |
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◆ updatePositions() [1/2]
| void BodyCollisionDetector::updatePositions |
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| ) |
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◆ updatePositions() [2/2]
| void BodyCollisionDetector::updatePositions |
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std::function< void(Referenced *object, Isometry3 *&out_position)> |
positionQuery | ) |
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The documentation for this class was generated from the following files: