Basics of Robot/Environment ModelsΒΆ
- Body Model
- Changing the Position and Posture
- Kinematics Bar
- Changing the Posture Using the Joint Slider View
- Changing a Joint Angle in the Scene View
- About Base Link
- Moving a Model
- Undo and Redo of a Position/Posture Change Operation
- Body Bar
- Changing the Posture Using Inverse Kinematics
- Switching Kinematics Modes
- Specifying the Base Link for Inverse Kinematics
- Body/Link View
- Collision Detection
- Collision Detection and World Item
- Creating a World Item
- Associating a Body Model
- Associating Multiple Body Models
- Collision Detection Settings
- Displaying Collision Detection Result
- Example of Collision Detection
- Penetration Block Function
- Self-collision Detection
- Displaying Collision in the Body/Link View
- Switching Collision Detectors
- Operating a Leg-Type Model
- Model File