#include <JoystickCapture.h>
◆ JoystickCapture()
| JoystickCapture::JoystickCapture |
( |
| ) |
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◆ ~JoystickCapture()
| JoystickCapture::~JoystickCapture |
( |
| ) |
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◆ getButtonState()
| bool JoystickCapture::getButtonState |
( |
int |
button | ) |
const |
◆ getPosition()
| double JoystickCapture::getPosition |
( |
int |
axis | ) |
const |
◆ isActive()
| bool JoystickCapture::isActive |
( |
| ) |
const |
◆ isReady()
| bool JoystickCapture::isReady |
( |
| ) |
const |
◆ numAxes()
| int JoystickCapture::numAxes |
( |
| ) |
const |
◆ numButtons()
| int JoystickCapture::numButtons |
( |
| ) |
const |
◆ readCurrentState()
| bool JoystickCapture::readCurrentState |
( |
| ) |
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◆ releaseDevice()
| void JoystickCapture::releaseDevice |
( |
| ) |
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◆ setAxisEnabled()
| void JoystickCapture::setAxisEnabled |
( |
int |
axis, |
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bool |
on |
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) |
| |
◆ setDevice()
| bool JoystickCapture::setDevice |
( |
const char * |
device | ) |
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◆ sigAxis()
| SignalProxy< void(int id, double position)> JoystickCapture::sigAxis |
( |
| ) |
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◆ sigButton()
| SignalProxy< void(int id, bool isPressed)> JoystickCapture::sigButton |
( |
| ) |
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The documentation for this class was generated from the following files: