#include <JoystickCapture.h>
◆ JoystickCapture()
JoystickCapture::JoystickCapture |
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◆ ~JoystickCapture()
JoystickCapture::~JoystickCapture |
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◆ getButtonState()
bool JoystickCapture::getButtonState |
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int |
button | ) |
const |
◆ getPosition()
double JoystickCapture::getPosition |
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int |
axis | ) |
const |
◆ isActive()
bool JoystickCapture::isActive |
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const |
◆ isReady()
bool JoystickCapture::isReady |
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const |
◆ numAxes()
int JoystickCapture::numAxes |
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const |
◆ numButtons()
int JoystickCapture::numButtons |
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const |
◆ readCurrentState()
bool JoystickCapture::readCurrentState |
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◆ releaseDevice()
void JoystickCapture::releaseDevice |
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◆ setAxisEnabled()
void JoystickCapture::setAxisEnabled |
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int |
axis, |
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bool |
on |
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) |
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◆ setDevice()
bool JoystickCapture::setDevice |
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const char * |
device | ) |
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◆ sigAxis()
SignalProxy< void(int id, double position)> JoystickCapture::sigAxis |
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◆ sigButton()
SignalProxy< void(int id, bool isPressed)> JoystickCapture::sigButton |
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The documentation for this class was generated from the following files: