| addExtension(std::function< void(SceneRenderer *renderer)> func) | cnoid::SceneRenderer | static |
| addNodeDecoration(SgNode *targetNode, NodeDecorationFunction func, int id) override | cnoid::GL1SceneRenderer | virtual |
| applyExtensions() | cnoid::SceneRenderer | virtual |
| applyNewExtensions() | cnoid::SceneRenderer | virtual |
| aspectRatio() const | cnoid::GLSceneRenderer | |
| backFaceCullingMode() const override | cnoid::GL1SceneRenderer | virtual |
| backgroundColor() const | cnoid::GLSceneRenderer | |
| camera(int index) | cnoid::SceneRenderer | |
| cameraPath(int index) const | cnoid::SceneRenderer | |
| cameraPosition(int index) const | cnoid::SceneRenderer | |
| clearGL() | cnoid::GLSceneRenderer | virtual |
| clearNodeDecorations(int id) override | cnoid::GL1SceneRenderer | virtual |
| clearScene() | cnoid::SceneRenderer | virtual |
| clearShadows() | cnoid::GLSceneRenderer | virtual |
| create(SgGroup *root=nullptr) | cnoid::GLSceneRenderer | static |
| CullingMode enum name | cnoid::GLSceneRenderer | |
| currentCamera() const | cnoid::SceneRenderer | |
| currentCameraIndex() const | cnoid::SceneRenderer | |
| currentCameraPosition() const | cnoid::SceneRenderer | |
| currentModelTransform() const override | cnoid::GL1SceneRenderer | virtual |
| defaultColor() const | cnoid::GLSceneRenderer | |
| defaultMaterial() override | cnoid::GL1SceneRenderer | virtual |
| DISABLE_BACK_FACE_CULLING enum value | cnoid::GLSceneRenderer | |
| doPick(int x, int y) override | cnoid::GL1SceneRenderer | protectedvirtual |
| doRender() override | cnoid::GL1SceneRenderer | protectedvirtual |
| ENABLE_BACK_FACE_CULLING enum value | cnoid::GLSceneRenderer | |
| enableAdditionalLights(bool on) | cnoid::SceneRenderer | |
| enableFog(bool on) | cnoid::SceneRenderer | |
| enableShadowAntiAliasing(bool on) | cnoid::GLSceneRenderer | virtual |
| enableShadowOfLight(int index, bool on=true) | cnoid::GLSceneRenderer | virtual |
| enableTexture(bool on) override | cnoid::GL1SceneRenderer | virtual |
| enableUnusedResourceCheck(bool on) override | cnoid::GL1SceneRenderer | virtual |
| extractPreprocessedNodes() | cnoid::SceneRenderer | |
| findCameraPath(const std::vector< std::string > &simplifiedPathStrings) | cnoid::SceneRenderer | |
| flushGL() override | cnoid::GL1SceneRenderer | virtual |
| fog(int index) const | cnoid::SceneRenderer | |
| FORCE_BACK_FACE_CULLING enum value | cnoid::GLSceneRenderer | |
| getLightInfo(int index, SgLight *&out_light, Isometry3 &out_position) const | cnoid::SceneRenderer | |
| getOrthographicProjectionMatrix(double left, double right, double bottom, double top, double nearVal, double farVal, Matrix4 &out_matrix) | cnoid::GLSceneRenderer | |
| getPerspectiveProjectionMatrix(double fovy, double aspect, double zNear, double zFar, Matrix4 &out_matrix) | cnoid::GLSceneRenderer | |
| getPickingImage(Image &out_image) | cnoid::GLSceneRenderer | virtual |
| getSimplifiedCameraPathStrings(int cameraIndex, std::vector< std::string > &out_pathStrings) | cnoid::SceneRenderer | |
| getViewFrustum(const SgPerspectiveCamera *camera, double &left, double &right, double &bottom, double &top) const | cnoid::GLSceneRenderer | |
| getViewport(int &out_x, int &out_y, int &out_width, int &out_height) const | cnoid::GLSceneRenderer | |
| getViewVolume(const SgOrthographicCamera *camera, float &out_left, float &out_right, float &out_bottom, float &out_top) const | cnoid::GLSceneRenderer | |
| GL1_RENDERER enum value | cnoid::GLSceneRenderer | |
| GL1SceneRenderer(SgGroup *root=nullptr) | cnoid::GL1SceneRenderer | |
| GLSceneRenderer(SgGroup *root=nullptr) | cnoid::GLSceneRenderer | |
| GLSL_RENDERER enum value | cnoid::GLSceneRenderer | |
| glVendor() const override | cnoid::GL1SceneRenderer | virtual |
| headLight() | cnoid::SceneRenderer | |
| initializeClass() | cnoid::GLSceneRenderer | static |
| initializeGL() override | cnoid::GL1SceneRenderer | virtual |
| isFogEnabled() const | cnoid::SceneRenderer | |
| isRenderingPickingImage() const override | cnoid::GL1SceneRenderer | virtual |
| isShadowCastingAvailable() const | cnoid::GLSceneRenderer | virtual |
| LightingMode enum name | cnoid::GLSceneRenderer | |
| lightingMode() const override | cnoid::GL1SceneRenderer | virtual |
| MinimumLighting enum value | cnoid::GLSceneRenderer | |
| N_CULLING_MODES enum value | cnoid::GLSceneRenderer | |
| name() const | cnoid::SceneRenderer | |
| NodeDecorationFunction typedef | cnoid::SceneRenderer | |
| NodeFunctionSet typedef | cnoid::SceneRenderer | |
| NoLighting enum value | cnoid::GLSceneRenderer | |
| NormalLighting enum value | cnoid::GLSceneRenderer | |
| numCameras() const | cnoid::SceneRenderer | |
| numFogs() const | cnoid::SceneRenderer | |
| NumLightingModes enum value | cnoid::GLSceneRenderer | |
| numLights() const | cnoid::SceneRenderer | |
| pick(int x, int y) | cnoid::SceneRenderer | |
| pickedNodePath() const override | cnoid::GL1SceneRenderer | virtual |
| pickedPoint() const override | cnoid::GL1SceneRenderer | virtual |
| projectedPixelSizeRatio(const Vector3 &position) const override | cnoid::GL1SceneRenderer | virtual |
| projectionMatrix() const override | cnoid::GL1SceneRenderer | virtual |
| property(PropertyKey key, bool defaultValue) const | cnoid::SceneRenderer | |
| property(PropertyKey key, int defaultValue) const | cnoid::SceneRenderer | |
| property(PropertyKey key, double defaultValue) const | cnoid::SceneRenderer | |
| render() | cnoid::SceneRenderer | |
| renderCustomGroup(SgGroup *transform, std::function< void()> traverseFunction) override | cnoid::GL1SceneRenderer | virtual |
| renderCustomTransform(SgTransform *transform, std::function< void()> traverseFunction) override | cnoid::GL1SceneRenderer | virtual |
| RendererType enum name | cnoid::GLSceneRenderer | |
| rendererType() | cnoid::GLSceneRenderer | static |
| renderingFunctions() override | cnoid::GL1SceneRenderer | virtual |
| renderNode(SgNode *node) override | cnoid::GL1SceneRenderer | virtual |
| requestToClearResources() override | cnoid::GL1SceneRenderer | virtual |
| scene() override | cnoid::GLSceneRenderer | virtual |
| SceneRenderer() | cnoid::SceneRenderer | |
| sceneRoot() override | cnoid::GLSceneRenderer | virtual |
| setAsDefaultLight(SgLight *light) | cnoid::SceneRenderer | |
| setBackFaceCullingMode(int mode) override | cnoid::GL1SceneRenderer | virtual |
| setBackgroundColor(const Vector3f &color) | cnoid::GLSceneRenderer | |
| setBoundingBoxRenderingForLightweightRenderingGroupEnabled(bool on) | cnoid::GLSceneRenderer | virtual |
| setColor(const Vector3f &color) override | cnoid::GL1SceneRenderer | virtual |
| setCurrentCamera(int index) | cnoid::SceneRenderer | |
| setCurrentCamera(SgCamera *camera) | cnoid::SceneRenderer | |
| setCurrentCameraAutoRestorationMode(bool on) | cnoid::SceneRenderer | |
| setCurrentCameraPath(const std::vector< std::string > &simplifiedPathStrings) | cnoid::SceneRenderer | |
| setDefaultColor(const Vector3f &color) | cnoid::GLSceneRenderer | |
| setDefaultFramebufferObject(unsigned int id) | cnoid::GLSceneRenderer | virtual |
| setDefaultLineWidth(double width) override | cnoid::GL1SceneRenderer | virtual |
| setDefaultPointSize(double size) override | cnoid::GL1SceneRenderer | virtual |
| setDefaultSmoothShading(bool on) override | cnoid::GL1SceneRenderer | virtual |
| setFlagVariableToUpdatePreprocessedNodeTree(bool &flag) | cnoid::SceneRenderer | |
| setHeadLight(SgLight *light) | cnoid::SceneRenderer | |
| setHeadLightLightingFromBackEnabled(bool on) | cnoid::GL1SceneRenderer | |
| setLightingMode(LightingMode mode) override | cnoid::GL1SceneRenderer | virtual |
| setName(const std::string &name) | cnoid::SceneRenderer | |
| setOutputStream(std::ostream &os) override | cnoid::GL1SceneRenderer | virtual |
| setPickingImageOutputEnabled(bool on) | cnoid::GLSceneRenderer | virtual |
| setProperty(PropertyKey key, bool value) | cnoid::SceneRenderer | |
| setProperty(PropertyKey key, int value) | cnoid::SceneRenderer | |
| setProperty(PropertyKey key, double value) | cnoid::SceneRenderer | |
| setUpsideDown(bool on) | cnoid::GLSceneRenderer | virtual |
| setViewport(int x, int y, int width, int height) override | cnoid::GL1SceneRenderer | virtual |
| showNormalVectors(double length) override | cnoid::GL1SceneRenderer | virtual |
| sigCamerasChanged() const | cnoid::SceneRenderer | |
| sigCurrentCameraChanged() | cnoid::SceneRenderer | |
| simplifiedCameraPathStrings(int cameraIndex) | cnoid::SceneRenderer | |
| SolidColorLighting enum value | cnoid::GLSceneRenderer | |
| unproject(double x, double y, double z, Vector3 &out_projected) const | cnoid::GLSceneRenderer | |
| unsetDefaultLight(SgLight *light) | cnoid::SceneRenderer | |
| updateViewportInformation(int x, int y, int width, int height) | cnoid::GLSceneRenderer | virtual |
| viewport() const | cnoid::GLSceneRenderer | |
| ~GL1SceneRenderer() | cnoid::GL1SceneRenderer | virtual |
| ~GLSceneRenderer() | cnoid::GLSceneRenderer | virtual |
| ~SceneRenderer() | cnoid::SceneRenderer | virtual |