#include <BodyCollisionDetector.h>
◆ BodyCollisionDetector()
BodyCollisionDetector::BodyCollisionDetector |
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◆ ~BodyCollisionDetector()
BodyCollisionDetector::~BodyCollisionDetector |
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virtual |
◆ addBody() [1/2]
void BodyCollisionDetector::addBody |
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Body * |
body, |
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bool |
isSelfCollisionDetectionEnabled |
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) |
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◆ addBody() [2/2]
◆ clearBodies()
void BodyCollisionDetector::clearBodies |
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◆ collisionDetector()
◆ detectCollisions()
void BodyCollisionDetector::detectCollisions |
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std::function< void(const CollisionPair &collisionPair)> |
callback | ) |
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◆ enableGeometryHandleMap()
void BodyCollisionDetector::enableGeometryHandleMap |
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bool |
on | ) |
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◆ findGeometryHandle()
◆ makeReady()
bool BodyCollisionDetector::makeReady |
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◆ setCollisionDetector()
void BodyCollisionDetector::setCollisionDetector |
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CollisionDetector * |
collisionDetector | ) |
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◆ updatePositions() [1/2]
void BodyCollisionDetector::updatePositions |
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◆ updatePositions() [2/2]
void BodyCollisionDetector::updatePositions |
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std::function< void(Referenced *object, Isometry3 *&out_position)> |
positionQuery | ) |
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The documentation for this class was generated from the following files: