#include <VRMLToSGConverter.h>
◆ VRMLToSGConverter()
| VRMLToSGConverter::VRMLToSGConverter |
( |
| ) |
|
◆ ~VRMLToSGConverter()
| VRMLToSGConverter::~VRMLToSGConverter |
( |
| ) |
|
◆ clearConvertedNodeMap()
| void VRMLToSGConverter::clearConvertedNodeMap |
( |
| ) |
|
◆ convert()
◆ divisionNumber()
| int VRMLToSGConverter::divisionNumber |
( |
| ) |
const |
◆ setDivisionNumber()
| void VRMLToSGConverter::setDivisionNumber |
( |
int |
divisionNumber | ) |
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◆ setMaxCreaseAngle()
| void VRMLToSGConverter::setMaxCreaseAngle |
( |
double |
angle | ) |
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◆ setMessageSink()
| void VRMLToSGConverter::setMessageSink |
( |
std::ostream & |
os | ) |
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◆ setMinCreaseAngle()
| void VRMLToSGConverter::setMinCreaseAngle |
( |
double |
angle | ) |
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◆ setNormalGenerationEnabled()
| void VRMLToSGConverter::setNormalGenerationEnabled |
( |
bool |
on, |
|
|
bool |
doOverwrite = false |
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) |
| |
◆ setTriangulationEnabled()
| void VRMLToSGConverter::setTriangulationEnabled |
( |
bool |
on | ) |
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The documentation for this class was generated from the following files: