#include <SimulatorItem.h>
◆ SimulationBody()
| SimulationBody::SimulationBody |
( |
Body * |
body | ) |
|
◆ ~SimulationBody()
| SimulationBody::~SimulationBody |
( |
| ) |
|
|
virtual |
◆ body()
| Body * SimulationBody::body |
( |
| ) |
const |
◆ bodyItem()
| BodyItem * SimulationBody::bodyItem |
( |
| ) |
const |
◆ bufferRecords()
| void SimulationBody::bufferRecords |
( |
| ) |
|
|
virtual |
Called from the simulation loop thread.
◆ cloneShapesOnce()
| void SimulationBody::cloneShapesOnce |
( |
| ) |
|
Call this in the initilization when the shapes are accessed after the initialization
◆ controller()
◆ flushRecords()
| void SimulationBody::flushRecords |
( |
| ) |
|
|
virtual |
◆ initialize()
◆ initializeRecordBuffers()
| void SimulationBody::initializeRecordBuffers |
( |
| ) |
|
|
virtual |
◆ initializeRecordItems()
| void SimulationBody::initializeRecordItems |
( |
| ) |
|
|
virtual |
◆ isActive()
| bool SimulationBody::isActive |
( |
| ) |
const |
Called from the simulation loop thread
◆ notifyUnrecordedDeviceStateChange()
| void SimulationBody::notifyUnrecordedDeviceStateChange |
( |
Device * |
device | ) |
|
◆ numControllers()
| int SimulationBody::numControllers |
( |
| ) |
const |
◆ recordItemPrefix()
| const std::string & SimulationBody::recordItemPrefix |
( |
| ) |
const |
◆ setActive()
| void SimulationBody::setActive |
( |
bool |
on | ) |
|
◆ SimulatorItem
The documentation for this class was generated from the following files: