#include <ExtraBodyStateAccessor.h>
◆ anonymous enum
| Enumerator |
|---|
| BOOL | |
| INT | |
| DOUBLE | |
| ANGLE | |
| STRING | |
| VECTOR3 | |
| VECTORX | |
| NONE | |
◆ Attribute
| Enumerator |
|---|
| NORMAL | |
| WARNING | |
| STRONG_WARNING | |
◆ ExtraBodyStateAccessor() [1/2]
| ExtraBodyStateAccessor::ExtraBodyStateAccessor |
( |
| ) |
|
◆ ExtraBodyStateAccessor() [2/2]
◆ ~ExtraBodyStateAccessor()
| ExtraBodyStateAccessor::~ExtraBodyStateAccessor |
( |
| ) |
|
|
virtual |
◆ getJointState()
| virtual void cnoid::ExtraBodyStateAccessor::getJointState |
( |
Array2D< Value > & |
out_jointState | ) |
const |
|
pure virtual |
- Returns
- out_jointState 2D array of (jointIndex, itemIndex)
◆ getJointStateItemLabel()
| virtual const char* cnoid::ExtraBodyStateAccessor::getJointStateItemLabel |
( |
int |
jointStateIndex | ) |
const |
|
pure virtual |
◆ getJointStateItemName()
| virtual const char* cnoid::ExtraBodyStateAccessor::getJointStateItemName |
( |
int |
jointStateIndex | ) |
const |
|
pure virtual |
◆ getNumJointStateItems()
| virtual int cnoid::ExtraBodyStateAccessor::getNumJointStateItems |
( |
| ) |
const |
|
pure virtual |
◆ getNumStateItems()
| virtual int cnoid::ExtraBodyStateAccessor::getNumStateItems |
( |
| ) |
const |
|
pure virtual |
◆ getNumValueElements()
| static int cnoid::ExtraBodyStateAccessor::getNumValueElements |
( |
const Value & |
v | ) |
|
|
inlinestatic |
◆ getState()
| virtual void cnoid::ExtraBodyStateAccessor::getState |
( |
std::vector< Value > & |
out_state | ) |
const |
|
pure virtual |
◆ getStateItemLabel()
| virtual const char* cnoid::ExtraBodyStateAccessor::getStateItemLabel |
( |
int |
stateIndex | ) |
const |
|
pure virtual |
◆ getStateItemName()
| virtual const char* cnoid::ExtraBodyStateAccessor::getStateItemName |
( |
int |
stateIndex | ) |
const |
|
pure virtual |
◆ notifyStateChange()
| void cnoid::ExtraBodyStateAccessor::notifyStateChange |
( |
| ) |
|
|
inline |
◆ setJointState()
| bool ExtraBodyStateAccessor::setJointState |
( |
const Array2D< Value > & |
jointState | ) |
const |
|
virtual |
This function returns false by default. The function which updates the state values and returns true should be implementedin the inherited class.
◆ setState()
| bool ExtraBodyStateAccessor::setState |
( |
const std::vector< Value > & |
state | ) |
const |
|
virtual |
This function returns false by default. The function which updates the state values and returns true should be implementedin a inherited class.
◆ sigStateChanged()
| SignalProxy<void()> cnoid::ExtraBodyStateAccessor::sigStateChanged |
( |
| ) |
|
|
inline |
◆ none
The documentation for this class was generated from the following files: