Choreonoid  1.8
cnoid::SceneRenderer Member List

This is the complete list of members for cnoid::SceneRenderer, including all inherited members.

addExtension(std::function< void(SceneRenderer *renderer)> func)cnoid::SceneRendererstatic
addNodeDecoration(SgNode *targetNode, NodeDecorationFunction func, int id)=0cnoid::SceneRendererpure virtual
applyExtensions()cnoid::SceneRenderervirtual
applyNewExtensions()cnoid::SceneRenderervirtual
camera(int index)cnoid::SceneRenderer
cameraPath(int index) constcnoid::SceneRenderer
cameraPosition(int index) constcnoid::SceneRenderer
clearNodeDecorations(int id)=0cnoid::SceneRendererpure virtual
clearScene()cnoid::SceneRenderervirtual
currentCamera() constcnoid::SceneRenderer
currentCameraIndex() constcnoid::SceneRenderer
currentCameraPosition() constcnoid::SceneRenderer
currentModelTransform() const =0cnoid::SceneRendererpure virtual
doPick(int x, int y)cnoid::SceneRendererprotectedvirtual
doRender()=0cnoid::SceneRendererprotectedpure virtual
enableAdditionalLights(bool on)cnoid::SceneRenderer
enableFog(bool on)cnoid::SceneRenderer
extractPreprocessedNodes()cnoid::SceneRenderer
findCameraPath(const std::vector< std::string > &simplifiedPathStrings)cnoid::SceneRenderer
fog(int index) constcnoid::SceneRenderer
getLightInfo(int index, SgLight *&out_light, Isometry3 &out_position) constcnoid::SceneRenderer
getSimplifiedCameraPathStrings(int cameraIndex, std::vector< std::string > &out_pathStrings)cnoid::SceneRenderer
headLight()cnoid::SceneRenderer
isFogEnabled() constcnoid::SceneRenderer
isRenderingPickingImage() constcnoid::SceneRenderervirtual
name() constcnoid::SceneRenderer
NodeDecorationFunction typedefcnoid::SceneRenderer
NodeFunctionSet typedefcnoid::SceneRenderer
numCameras() constcnoid::SceneRenderer
numFogs() constcnoid::SceneRenderer
numLights() constcnoid::SceneRenderer
pick(int x, int y)cnoid::SceneRenderer
projectedPixelSizeRatio(const Vector3 &position) const =0cnoid::SceneRendererpure virtual
projectionMatrix() const =0cnoid::SceneRendererpure virtual
property(PropertyKey key, bool defaultValue) constcnoid::SceneRenderer
property(PropertyKey key, int defaultValue) constcnoid::SceneRenderer
property(PropertyKey key, double defaultValue) constcnoid::SceneRenderer
render()cnoid::SceneRenderer
renderCustomGroup(SgGroup *group, std::function< void()> traverseFunction)=0cnoid::SceneRendererpure virtual
renderCustomTransform(SgTransform *transform, std::function< void()> traverseFunction)=0cnoid::SceneRendererpure virtual
renderingFunctions()=0cnoid::SceneRendererpure virtual
renderNode(SgNode *node)=0cnoid::SceneRendererpure virtual
scene()=0cnoid::SceneRendererpure virtual
SceneRenderer()cnoid::SceneRenderer
sceneRoot()=0cnoid::SceneRendererpure virtual
setAsDefaultLight(SgLight *light)cnoid::SceneRenderer
setCurrentCamera(int index)cnoid::SceneRenderer
setCurrentCamera(SgCamera *camera)cnoid::SceneRenderer
setCurrentCameraAutoRestorationMode(bool on)cnoid::SceneRenderer
setCurrentCameraPath(const std::vector< std::string > &simplifiedPathStrings)cnoid::SceneRenderer
setFlagVariableToUpdatePreprocessedNodeTree(bool &flag)cnoid::SceneRenderer
setHeadLight(SgLight *light)cnoid::SceneRenderer
setName(const std::string &name)cnoid::SceneRenderer
setProperty(PropertyKey key, bool value)cnoid::SceneRenderer
setProperty(PropertyKey key, int value)cnoid::SceneRenderer
setProperty(PropertyKey key, double value)cnoid::SceneRenderer
sigCamerasChanged() constcnoid::SceneRenderer
sigCurrentCameraChanged()cnoid::SceneRenderer
simplifiedCameraPathStrings(int cameraIndex)cnoid::SceneRenderer
unsetDefaultLight(SgLight *light)cnoid::SceneRenderer
~SceneRenderer()cnoid::SceneRenderervirtual