| addExtension(std::function< void(SceneRenderer *renderer)> func) | cnoid::SceneRenderer | static |
| addNodeDecoration(SgNode *targetNode, NodeDecorationFunction func, int id)=0 | cnoid::SceneRenderer | pure virtual |
| applyExtensions() | cnoid::SceneRenderer | virtual |
| applyNewExtensions() | cnoid::SceneRenderer | virtual |
| camera(int index) | cnoid::SceneRenderer | |
| cameraPath(int index) const | cnoid::SceneRenderer | |
| cameraPosition(int index) const | cnoid::SceneRenderer | |
| clearNodeDecorations(int id)=0 | cnoid::SceneRenderer | pure virtual |
| clearScene() | cnoid::SceneRenderer | virtual |
| currentCamera() const | cnoid::SceneRenderer | |
| currentCameraIndex() const | cnoid::SceneRenderer | |
| currentCameraPosition() const | cnoid::SceneRenderer | |
| currentModelTransform() const =0 | cnoid::SceneRenderer | pure virtual |
| doPick(int x, int y) | cnoid::SceneRenderer | protectedvirtual |
| doRender()=0 | cnoid::SceneRenderer | protectedpure virtual |
| enableAdditionalLights(bool on) | cnoid::SceneRenderer | |
| enableFog(bool on) | cnoid::SceneRenderer | |
| extractPreprocessedNodes() | cnoid::SceneRenderer | |
| findCameraPath(const std::vector< std::string > &simplifiedPathStrings) | cnoid::SceneRenderer | |
| fog(int index) const | cnoid::SceneRenderer | |
| getLightInfo(int index, SgLight *&out_light, Isometry3 &out_position) const | cnoid::SceneRenderer | |
| getSimplifiedCameraPathStrings(int cameraIndex, std::vector< std::string > &out_pathStrings) | cnoid::SceneRenderer | |
| headLight() | cnoid::SceneRenderer | |
| isFogEnabled() const | cnoid::SceneRenderer | |
| isRenderingPickingImage() const | cnoid::SceneRenderer | virtual |
| name() const | cnoid::SceneRenderer | |
| NodeDecorationFunction typedef | cnoid::SceneRenderer | |
| NodeFunctionSet typedef | cnoid::SceneRenderer | |
| numCameras() const | cnoid::SceneRenderer | |
| numFogs() const | cnoid::SceneRenderer | |
| numLights() const | cnoid::SceneRenderer | |
| pick(int x, int y) | cnoid::SceneRenderer | |
| projectedPixelSizeRatio(const Vector3 &position) const =0 | cnoid::SceneRenderer | pure virtual |
| projectionMatrix() const =0 | cnoid::SceneRenderer | pure virtual |
| property(PropertyKey key, bool defaultValue) const | cnoid::SceneRenderer | |
| property(PropertyKey key, int defaultValue) const | cnoid::SceneRenderer | |
| property(PropertyKey key, double defaultValue) const | cnoid::SceneRenderer | |
| render() | cnoid::SceneRenderer | |
| renderCustomGroup(SgGroup *group, std::function< void()> traverseFunction)=0 | cnoid::SceneRenderer | pure virtual |
| renderCustomTransform(SgTransform *transform, std::function< void()> traverseFunction)=0 | cnoid::SceneRenderer | pure virtual |
| renderingFunctions()=0 | cnoid::SceneRenderer | pure virtual |
| renderNode(SgNode *node)=0 | cnoid::SceneRenderer | pure virtual |
| scene()=0 | cnoid::SceneRenderer | pure virtual |
| SceneRenderer() | cnoid::SceneRenderer | |
| sceneRoot()=0 | cnoid::SceneRenderer | pure virtual |
| setAsDefaultLight(SgLight *light) | cnoid::SceneRenderer | |
| setCurrentCamera(int index) | cnoid::SceneRenderer | |
| setCurrentCamera(SgCamera *camera) | cnoid::SceneRenderer | |
| setCurrentCameraAutoRestorationMode(bool on) | cnoid::SceneRenderer | |
| setCurrentCameraPath(const std::vector< std::string > &simplifiedPathStrings) | cnoid::SceneRenderer | |
| setFlagVariableToUpdatePreprocessedNodeTree(bool &flag) | cnoid::SceneRenderer | |
| setHeadLight(SgLight *light) | cnoid::SceneRenderer | |
| setName(const std::string &name) | cnoid::SceneRenderer | |
| setProperty(PropertyKey key, bool value) | cnoid::SceneRenderer | |
| setProperty(PropertyKey key, int value) | cnoid::SceneRenderer | |
| setProperty(PropertyKey key, double value) | cnoid::SceneRenderer | |
| sigCamerasChanged() const | cnoid::SceneRenderer | |
| sigCurrentCameraChanged() | cnoid::SceneRenderer | |
| simplifiedCameraPathStrings(int cameraIndex) | cnoid::SceneRenderer | |
| unsetDefaultLight(SgLight *light) | cnoid::SceneRenderer | |
| ~SceneRenderer() | cnoid::SceneRenderer | virtual |