Choreonoid  1.8
cnoid::GLSceneRenderer Member List

This is the complete list of members for cnoid::GLSceneRenderer, including all inherited members.

addExtension(std::function< void(SceneRenderer *renderer)> func)cnoid::SceneRendererstatic
addNodeDecoration(SgNode *targetNode, NodeDecorationFunction func, int id)=0cnoid::SceneRendererpure virtual
applyExtensions()cnoid::SceneRenderervirtual
applyNewExtensions()cnoid::SceneRenderervirtual
aspectRatio() constcnoid::GLSceneRenderer
backFaceCullingMode() const =0cnoid::GLSceneRendererpure virtual
backgroundColor() constcnoid::GLSceneRenderer
camera(int index)cnoid::SceneRenderer
cameraPath(int index) constcnoid::SceneRenderer
cameraPosition(int index) constcnoid::SceneRenderer
clearGL()cnoid::GLSceneRenderervirtual
clearNodeDecorations(int id)=0cnoid::SceneRendererpure virtual
clearScene()cnoid::SceneRenderervirtual
clearShadows()cnoid::GLSceneRenderervirtual
create(SgGroup *root=nullptr)cnoid::GLSceneRendererstatic
CullingMode enum namecnoid::GLSceneRenderer
currentCamera() constcnoid::SceneRenderer
currentCameraIndex() constcnoid::SceneRenderer
currentCameraPosition() constcnoid::SceneRenderer
currentModelTransform() const =0cnoid::SceneRendererpure virtual
defaultColor() constcnoid::GLSceneRenderer
defaultMaterial()=0cnoid::GLSceneRendererpure virtual
DISABLE_BACK_FACE_CULLING enum valuecnoid::GLSceneRenderer
doPick(int x, int y)cnoid::SceneRendererprotectedvirtual
doRender()=0cnoid::SceneRendererprotectedpure virtual
ENABLE_BACK_FACE_CULLING enum valuecnoid::GLSceneRenderer
enableAdditionalLights(bool on)cnoid::SceneRenderer
enableFog(bool on)cnoid::SceneRenderer
enableShadowAntiAliasing(bool on)cnoid::GLSceneRenderervirtual
enableShadowOfLight(int index, bool on=true)cnoid::GLSceneRenderervirtual
enableTexture(bool on)=0cnoid::GLSceneRendererpure virtual
enableUnusedResourceCheck(bool on)=0cnoid::GLSceneRendererpure virtual
extractPreprocessedNodes()cnoid::SceneRenderer
findCameraPath(const std::vector< std::string > &simplifiedPathStrings)cnoid::SceneRenderer
flushGL()=0cnoid::GLSceneRendererpure virtual
fog(int index) constcnoid::SceneRenderer
FORCE_BACK_FACE_CULLING enum valuecnoid::GLSceneRenderer
getLightInfo(int index, SgLight *&out_light, Isometry3 &out_position) constcnoid::SceneRenderer
getOrthographicProjectionMatrix(double left, double right, double bottom, double top, double nearVal, double farVal, Matrix4 &out_matrix)cnoid::GLSceneRenderer
getPerspectiveProjectionMatrix(double fovy, double aspect, double zNear, double zFar, Matrix4 &out_matrix)cnoid::GLSceneRenderer
getPickingImage(Image &out_image)cnoid::GLSceneRenderervirtual
getSimplifiedCameraPathStrings(int cameraIndex, std::vector< std::string > &out_pathStrings)cnoid::SceneRenderer
getViewFrustum(const SgPerspectiveCamera *camera, double &left, double &right, double &bottom, double &top) constcnoid::GLSceneRenderer
getViewport(int &out_x, int &out_y, int &out_width, int &out_height) constcnoid::GLSceneRenderer
getViewVolume(const SgOrthographicCamera *camera, float &out_left, float &out_right, float &out_bottom, float &out_top) constcnoid::GLSceneRenderer
GL1_RENDERER enum valuecnoid::GLSceneRenderer
GLSceneRenderer(SgGroup *root=nullptr)cnoid::GLSceneRenderer
GLSL_RENDERER enum valuecnoid::GLSceneRenderer
glVendor() const =0cnoid::GLSceneRendererpure virtual
headLight()cnoid::SceneRenderer
initializeClass()cnoid::GLSceneRendererstatic
initializeGL()=0cnoid::GLSceneRendererpure virtual
isFogEnabled() constcnoid::SceneRenderer
isRenderingPickingImage() constcnoid::SceneRenderervirtual
isShadowCastingAvailable() constcnoid::GLSceneRenderervirtual
lightingMode() const =0cnoid::GLSceneRendererpure virtual
LightingMode enum namecnoid::GLSceneRenderer
MinimumLighting enum valuecnoid::GLSceneRenderer
N_CULLING_MODES enum valuecnoid::GLSceneRenderer
name() constcnoid::SceneRenderer
NodeDecorationFunction typedefcnoid::SceneRenderer
NodeFunctionSet typedefcnoid::SceneRenderer
NoLighting enum valuecnoid::GLSceneRenderer
NormalLighting enum valuecnoid::GLSceneRenderer
numCameras() constcnoid::SceneRenderer
numFogs() constcnoid::SceneRenderer
NumLightingModes enum valuecnoid::GLSceneRenderer
numLights() constcnoid::SceneRenderer
pick(int x, int y)cnoid::SceneRenderer
pickedNodePath() const =0cnoid::GLSceneRendererpure virtual
pickedPoint() const =0cnoid::GLSceneRendererpure virtual
projectedPixelSizeRatio(const Vector3 &position) const =0cnoid::SceneRendererpure virtual
projectionMatrix() const =0cnoid::SceneRendererpure virtual
property(PropertyKey key, bool defaultValue) constcnoid::SceneRenderer
property(PropertyKey key, int defaultValue) constcnoid::SceneRenderer
property(PropertyKey key, double defaultValue) constcnoid::SceneRenderer
render()cnoid::SceneRenderer
renderCustomGroup(SgGroup *group, std::function< void()> traverseFunction)=0cnoid::SceneRendererpure virtual
renderCustomTransform(SgTransform *transform, std::function< void()> traverseFunction)=0cnoid::SceneRendererpure virtual
RendererType enum namecnoid::GLSceneRenderer
rendererType()cnoid::GLSceneRendererstatic
renderingFunctions()=0cnoid::SceneRendererpure virtual
renderNode(SgNode *node)=0cnoid::SceneRendererpure virtual
requestToClearResources()=0cnoid::GLSceneRendererpure virtual
scene() overridecnoid::GLSceneRenderervirtual
SceneRenderer()cnoid::SceneRenderer
sceneRoot() overridecnoid::GLSceneRenderervirtual
setAsDefaultLight(SgLight *light)cnoid::SceneRenderer
setBackFaceCullingMode(int mode)=0cnoid::GLSceneRendererpure virtual
setBackgroundColor(const Vector3f &color)cnoid::GLSceneRenderer
setBoundingBoxRenderingForLightweightRenderingGroupEnabled(bool on)cnoid::GLSceneRenderervirtual
setColor(const Vector3f &color)=0cnoid::GLSceneRendererpure virtual
setCurrentCamera(int index)cnoid::SceneRenderer
setCurrentCamera(SgCamera *camera)cnoid::SceneRenderer
setCurrentCameraAutoRestorationMode(bool on)cnoid::SceneRenderer
setCurrentCameraPath(const std::vector< std::string > &simplifiedPathStrings)cnoid::SceneRenderer
setDefaultColor(const Vector3f &color)cnoid::GLSceneRenderer
setDefaultFramebufferObject(unsigned int id)cnoid::GLSceneRenderervirtual
setDefaultLineWidth(double width)=0cnoid::GLSceneRendererpure virtual
setDefaultPointSize(double size)=0cnoid::GLSceneRendererpure virtual
setDefaultSmoothShading(bool on)=0cnoid::GLSceneRendererpure virtual
setFlagVariableToUpdatePreprocessedNodeTree(bool &flag)cnoid::SceneRenderer
setHeadLight(SgLight *light)cnoid::SceneRenderer
setLightingMode(LightingMode mode)=0cnoid::GLSceneRendererpure virtual
setName(const std::string &name)cnoid::SceneRenderer
setOutputStream(std::ostream &os)cnoid::GLSceneRenderervirtual
setPickingImageOutputEnabled(bool on)cnoid::GLSceneRenderervirtual
setProperty(PropertyKey key, bool value)cnoid::SceneRenderer
setProperty(PropertyKey key, int value)cnoid::SceneRenderer
setProperty(PropertyKey key, double value)cnoid::SceneRenderer
setUpsideDown(bool on)cnoid::GLSceneRenderervirtual
setViewport(int x, int y, int width, int height)=0cnoid::GLSceneRendererpure virtual
showNormalVectors(double length)=0cnoid::GLSceneRendererpure virtual
sigCamerasChanged() constcnoid::SceneRenderer
sigCurrentCameraChanged()cnoid::SceneRenderer
simplifiedCameraPathStrings(int cameraIndex)cnoid::SceneRenderer
SolidColorLighting enum valuecnoid::GLSceneRenderer
unproject(double x, double y, double z, Vector3 &out_projected) constcnoid::GLSceneRenderer
unsetDefaultLight(SgLight *light)cnoid::SceneRenderer
updateViewportInformation(int x, int y, int width, int height)cnoid::GLSceneRenderervirtual
viewport() constcnoid::GLSceneRenderer
~GLSceneRenderer()cnoid::GLSceneRenderervirtual
~SceneRenderer()cnoid::SceneRenderervirtual