Choreonoid  1.8
cnoid::GLSLSceneRenderer Member List

This is the complete list of members for cnoid::GLSLSceneRenderer, including all inherited members.

addExtension(std::function< void(GLSLSceneRenderer *renderer)> func)cnoid::GLSLSceneRendererstatic
cnoid::GLSceneRenderer::addExtension(std::function< void(SceneRenderer *renderer)> func)cnoid::SceneRendererstatic
addNodeDecoration(SgNode *node, NodeDecorationFunction func, int id) overridecnoid::GLSLSceneRenderervirtual
applyExtensions() overridecnoid::GLSLSceneRenderervirtual
applyNewExtensions() overridecnoid::GLSLSceneRenderervirtual
aspectRatio() constcnoid::GLSceneRenderer
backFaceCullingMode() const overridecnoid::GLSLSceneRenderervirtual
backgroundColor() constcnoid::GLSceneRenderer
camera(int index)cnoid::SceneRenderer
cameraPath(int index) constcnoid::SceneRenderer
cameraPosition(int index) constcnoid::SceneRenderer
clearGL() overridecnoid::GLSLSceneRenderervirtual
clearNodeDecorations(int id) overridecnoid::GLSLSceneRenderervirtual
clearScene()cnoid::SceneRenderervirtual
clearShadows() overridecnoid::GLSLSceneRenderervirtual
create(SgGroup *root=nullptr)cnoid::GLSceneRendererstatic
CullingMode enum namecnoid::GLSceneRenderer
currentCamera() constcnoid::SceneRenderer
currentCameraIndex() constcnoid::SceneRenderer
currentCameraPosition() constcnoid::SceneRenderer
currentModelTransform() const overridecnoid::GLSLSceneRenderervirtual
defaultColor() constcnoid::GLSceneRenderer
defaultMaterial() overridecnoid::GLSLSceneRenderervirtual
DISABLE_BACK_FACE_CULLING enum valuecnoid::GLSceneRenderer
dispatchToTransparentPhase(ReferencedPtr object, int id, const std::function< void(Referenced *object, const Affine3 &modelTransform, int id)> &renderingFunction)cnoid::GLSLSceneRenderer
doPick(int x, int y) overridecnoid::GLSLSceneRendererprotectedvirtual
doRender() overridecnoid::GLSLSceneRendererprotectedvirtual
ENABLE_BACK_FACE_CULLING enum valuecnoid::GLSceneRenderer
enableAdditionalLights(bool on)cnoid::SceneRenderer
enableFog(bool on)cnoid::SceneRenderer
enableShadowAntiAliasing(bool on) overridecnoid::GLSLSceneRenderervirtual
enableShadowOfLight(int index, bool on) overridecnoid::GLSLSceneRenderervirtual
enableTexture(bool on) overridecnoid::GLSLSceneRenderervirtual
enableUnusedResourceCheck(bool on) overridecnoid::GLSLSceneRenderervirtual
extractPreprocessedNodes()cnoid::SceneRenderer
findCameraPath(const std::vector< std::string > &simplifiedPathStrings)cnoid::SceneRenderer
flushGL() overridecnoid::GLSLSceneRenderervirtual
fog(int index) constcnoid::SceneRenderer
FORCE_BACK_FACE_CULLING enum valuecnoid::GLSceneRenderer
getLightInfo(int index, SgLight *&out_light, Isometry3 &out_position) constcnoid::SceneRenderer
getOrthographicProjectionMatrix(double left, double right, double bottom, double top, double nearVal, double farVal, Matrix4 &out_matrix)cnoid::GLSceneRenderer
getPerspectiveProjectionMatrix(double fovy, double aspect, double zNear, double zFar, Matrix4 &out_matrix)cnoid::GLSceneRenderer
getPickingImage(Image &out_image) overridecnoid::GLSLSceneRenderervirtual
getSimplifiedCameraPathStrings(int cameraIndex, std::vector< std::string > &out_pathStrings)cnoid::SceneRenderer
getViewFrustum(const SgPerspectiveCamera *camera, double &left, double &right, double &bottom, double &top) constcnoid::GLSceneRenderer
getViewport(int &out_x, int &out_y, int &out_width, int &out_height) constcnoid::GLSceneRenderer
getViewVolume(const SgOrthographicCamera *camera, float &out_left, float &out_right, float &out_bottom, float &out_top) constcnoid::GLSceneRenderer
GL1_RENDERER enum valuecnoid::GLSceneRenderer
GLSceneRenderer(SgGroup *root=nullptr)cnoid::GLSceneRenderer
GLSL_RENDERER enum valuecnoid::GLSceneRenderer
GLSLSceneRenderer(SgGroup *root=nullptr)cnoid::GLSLSceneRenderer
glVendor() const overridecnoid::GLSLSceneRenderervirtual
headLight()cnoid::SceneRenderer
initializeClass()cnoid::GLSceneRendererstatic
initializeGL() overridecnoid::GLSLSceneRenderervirtual
isFogEnabled() constcnoid::SceneRenderer
isRenderingPickingImage() const overridecnoid::GLSLSceneRenderervirtual
isShadowCastingAvailable() const overridecnoid::GLSLSceneRenderervirtual
lightingMode() const overridecnoid::GLSLSceneRenderervirtual
LightingMode enum namecnoid::GLSceneRenderer
MinimumLighting enum valuecnoid::GLSceneRenderer
modelViewMatrix() constcnoid::GLSLSceneRenderer
modelViewProjectionMatrix() constcnoid::GLSLSceneRenderer
N_CULLING_MODES enum valuecnoid::GLSceneRenderer
name() constcnoid::SceneRenderer
NodeDecorationFunction typedefcnoid::SceneRenderer
NodeFunctionSet typedefcnoid::SceneRenderer
NoLighting enum valuecnoid::GLSceneRenderer
NormalLighting enum valuecnoid::GLSceneRenderer
numCameras() constcnoid::SceneRenderer
numFogs() constcnoid::SceneRenderer
NumLightingModes enum valuecnoid::GLSceneRenderer
numLights() constcnoid::SceneRenderer
pick(int x, int y)cnoid::SceneRenderer
pickedNodePath() const overridecnoid::GLSLSceneRenderervirtual
pickedPoint() const overridecnoid::GLSLSceneRenderervirtual
popShaderProgram()cnoid::GLSLSceneRenderer
projectedPixelSizeRatio(const Vector3 &position) const overridecnoid::GLSLSceneRenderervirtual
projectionMatrix() const overridecnoid::GLSLSceneRenderervirtual
property(PropertyKey key, bool defaultValue) constcnoid::SceneRenderer
property(PropertyKey key, int defaultValue) constcnoid::SceneRenderer
property(PropertyKey key, double defaultValue) constcnoid::SceneRenderer
pushShaderProgram(ShaderProgram *program)cnoid::GLSLSceneRenderer
render()cnoid::SceneRenderer
renderCustomGroup(SgGroup *transform, std::function< void()> traverseFunction) overridecnoid::GLSLSceneRenderervirtual
renderCustomTransform(SgTransform *transform, std::function< void()> traverseFunction) overridecnoid::GLSLSceneRenderervirtual
RendererType enum namecnoid::GLSceneRenderer
rendererType()cnoid::GLSceneRendererstatic
renderFog(LightingProgram *program)cnoid::GLSLSceneRenderer
renderingFunctions() overridecnoid::GLSLSceneRenderervirtual
renderLights(LightingProgram *program)cnoid::GLSLSceneRenderer
renderNode(SgNode *node) overridecnoid::GLSLSceneRenderervirtual
requestToClearResources() overridecnoid::GLSLSceneRenderervirtual
scene() overridecnoid::GLSceneRenderervirtual
SceneRenderer()cnoid::SceneRenderer
sceneRoot() overridecnoid::GLSceneRenderervirtual
setAsDefaultLight(SgLight *light)cnoid::SceneRenderer
setBackFaceCullingMode(int mode) overridecnoid::GLSLSceneRenderervirtual
setBackgroundColor(const Vector3f &color)cnoid::GLSceneRenderer
setBoundingBoxRenderingForLightweightRenderingGroupEnabled(bool on) overridecnoid::GLSLSceneRenderervirtual
setColor(const Vector3f &color) overridecnoid::GLSLSceneRenderervirtual
setCurrentCamera(int index)cnoid::SceneRenderer
setCurrentCamera(SgCamera *camera)cnoid::SceneRenderer
setCurrentCameraAutoRestorationMode(bool on)cnoid::SceneRenderer
setCurrentCameraPath(const std::vector< std::string > &simplifiedPathStrings)cnoid::SceneRenderer
setDefaultColor(const Vector3f &color)cnoid::GLSceneRenderer
setDefaultFramebufferObject(unsigned int id) overridecnoid::GLSLSceneRenderervirtual
setDefaultLineWidth(double width) overridecnoid::GLSLSceneRenderervirtual
setDefaultPointSize(double size) overridecnoid::GLSLSceneRenderervirtual
setDefaultSmoothShading(bool on) overridecnoid::GLSLSceneRenderervirtual
setFlagVariableToUpdatePreprocessedNodeTree(bool &flag)cnoid::SceneRenderer
setHeadLight(SgLight *light)cnoid::SceneRenderer
setLightingMode(LightingMode mode) overridecnoid::GLSLSceneRenderervirtual
setLowMemoryConsumptionMode(bool on)cnoid::GLSLSceneRenderer
setName(const std::string &name)cnoid::SceneRenderer
setOutputStream(std::ostream &os) overridecnoid::GLSLSceneRenderervirtual
setPickingImageOutputEnabled(bool on) overridecnoid::GLSLSceneRenderervirtual
setProperty(PropertyKey key, bool value)cnoid::SceneRenderer
setProperty(PropertyKey key, int value)cnoid::SceneRenderer
setProperty(PropertyKey key, double value)cnoid::SceneRenderer
setUpsideDown(bool on) overridecnoid::GLSLSceneRenderervirtual
setViewport(int x, int y, int width, int height) overridecnoid::GLSLSceneRenderervirtual
showNormalVectors(double length) overridecnoid::GLSLSceneRenderervirtual
sigCamerasChanged() constcnoid::SceneRenderer
sigCurrentCameraChanged()cnoid::SceneRenderer
simplifiedCameraPathStrings(int cameraIndex)cnoid::SceneRenderer
SolidColorLighting enum valuecnoid::GLSceneRenderer
unproject(double x, double y, double z, Vector3 &out_projected) constcnoid::GLSceneRenderer
unsetDefaultLight(SgLight *light)cnoid::SceneRenderer
updateViewportInformation(int x, int y, int width, int height) overridecnoid::GLSLSceneRenderervirtual
viewport() constcnoid::GLSceneRenderer
viewProjectionMatrix() constcnoid::GLSLSceneRenderer
viewTransform() constcnoid::GLSLSceneRenderer
~GLSceneRenderer()cnoid::GLSceneRenderervirtual
~GLSLSceneRenderer()cnoid::GLSLSceneRenderervirtual
~SceneRenderer()cnoid::SceneRenderervirtual