<p style="line-height: 1.2; font-family: 돋움; font-size: 11pt; margin-top: 0px; margin-bottom: 0px;">Now I'm trying to run simulation with position-controlled high gear ratio quadraped robot with point foot contact.</p><p style="line-height: 1.2; font-family: 돋움; font-size: 11pt; margin-top: 0px; margin-bottom: 0px;"> </p><p style="line-height: 1.2; font-family: 돋움; font-size: 11pt; margin-top: 0px; margin-bottom: 0px;">I increased staticFriction and slipFriction in AISTSilulator option to make it less slipery.</p><p style="line-height: 1.2; font-family: 돋움; font-size: 11pt; margin-top: 0px; margin-bottom: 0px;">It works, but it does not works perfectly.</p><p style="line-height: 1.2; font-family: 돋움; font-size: 11pt; margin-top: 0px; margin-bottom: 0px;">Maybe because my joints are too stiff? </p><p style="line-height: 1.2; font-family: 돋움; font-size: 11pt; margin-top: 0px; margin-bottom: 0px;">is there a better way to make floor to be less slipery?</p><p style="line-height: 1.2; font-family: 돋움; font-size: 11pt; margin-top: 0px; margin-bottom: 0px;"> </p><p style="line-height: 1.2; font-family: 돋움; font-size: 11pt; margin-top: 0px; margin-bottom: 0px;">Thank you.</p><p style="line-height: 1.2; font-family: 돋움; font-size: 11pt; margin-top: 0px; margin-bottom: 0px;"> </p><p style="line-height: 1.2; font-family: 돋움; font-size: 11pt; margin-top: 0px; margin-bottom: 0px;">Okkee Sim</p><p style="line-height: 1.2; font-family: 돋움; font-size: 11pt; margin-top: 0px; margin-bottom: 0px;">KAIST</p><p style="line-height: 1.2; font-family: 돋움; font-size: 11pt; margin-top: 0px; margin-bottom: 0px;"> </p>
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